08-21-2011, 02:41 AM
(This post was last modified: 08-21-2011, 02:41 AM by bashscrazy.)
(08-21-2011, 02:36 AM)Siegvar Wrote: @Basch:
Divide your combo into a few segments, that you need to press A to continue. So if people notice the enemies flip recover, they'll stop attacking after the hits that miss.
I think it'd feel more natural than pressing D to cancel at anytime... although it may still have a few misses.
That's actually how my combo's work
you continue by pressing Attack or Jump (which ever I have it set as) - also so if you have enough or don't have enough MP you can continue or not continue and or use half your combo cause you didnt have enough MP for all of it.
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