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An move that use hp, not mp
#2
I will not deliver you any code (Cause I think it's necessary to figure out coding on your own).
Try making the move itself cost 0 mp but spawning a ball (at y: 5000 for example) that damages the player for the amount of hp you want to drain. The Player itself is given a body at y: 5000.
I don't exactly remember if players can get hit by self-spawned balls but the alternative is creating a clone at a certain state (Basically just a frame where he spawns the ball) and then deleting that clone.

Good luck with your coding.

Edit:
How could I forget about that?
Facepalm.
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Messages In This Thread
An move that use hp, not mp - by shin hanazumi - 09-21-2011, 01:33 PM
RE: An move that use hp, not mp - by Ascor - 09-21-2011, 01:39 PM
RE: An move that use hp, not mp - by bashscrazy - 09-21-2011, 01:41 PM
RE: An move that use hp, not mp - by bashscrazy - 09-21-2011, 01:54 PM
RE: An move that use hp, not mp - by bashscrazy - 09-21-2011, 02:13 PM



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