01-29-2012, 03:22 PM
Whatever corresponds in your title, the question is different than that.
Please ask the question in an understandable manner.
As far as I know, the (most probably) solution for your problem:
Make the whatever stuff you want to be teleporting normally. And add some frames with no itr and bdy and state: 15 and give some animation stuff. And in the frame you want the ball to be appearing in front of your enemy with a state: 4000 and the last frame of the animation should include a next to the first ball frame.
How to send the normal ball into the 'animation' frames:
In the hit_d: of ALL the frames of the flying ball, input the number of the first frame of the animation. The Ball should continue teleporting at intervals. If you want to set the time, put the time (in FPS or something) in the hit_a: values.
Hope you understand.
Please ask the question in an understandable manner.
As far as I know, the (most probably) solution for your problem:
rhino.freak Wrote:i wanted to create a move that summons an attacking object wherever the opponent in the screen is.. anyone knows how?
Make the whatever stuff you want to be teleporting normally. And add some frames with no itr and bdy and state: 15 and give some animation stuff. And in the frame you want the ball to be appearing in front of your enemy with a state: 4000 and the last frame of the animation should include a next to the first ball frame.
How to send the normal ball into the 'animation' frames:
In the hit_d: of ALL the frames of the flying ball, input the number of the first frame of the animation. The Ball should continue teleporting at intervals. If you want to set the time, put the time (in FPS or something) in the hit_a: values.
Hope you understand.