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different carried weapons cause different attacks at hit_Fa move
#6
(09-19-2008, 06:38 AM)Zazz1 Wrote:  So what Nave and I thought was that we could have the weapon catch the character and bring him to a specific frame. But that doesn't work (weapon is on the same team as character). So I thought that I could make the weapon summon a ball that has state: 18 to catch Kirby. But Kirby is STILL left uncaught Sad1


ok, weapons lie on floor at the beginning and dont have any team right? so it would be easy if your weapon activate a type 0 object which catch the char, but the images are still the images of a weapon. But so the handling of cpoint is easier...

But if you want a really easy solution: put a itr/kind 8 at y: 1000 in every frame where you allow the char to go to this specific frames (use editors like edit pad pro to do this quickly, just replace <frame_end> with itr: blablabla itr_end: <frame_end> and you're done) and the dvx in this itr leads to the specific frame. So all what now needs to be done: the weapon creates a type 0 object with a bdy @ y: 1000, and so if the char goes over the weapon he go to the frame noted in dvx.

WHat I dont know now is if you want the weapon to be deleted or what...
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RE: Problem with adding special attacks to weapon - by MH-Razen - 09-29-2008, 09:20 AM



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