(03-18-2015, 03:51 PM)Deep Wrote:
DC-Code:
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 550 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 20 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 135
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 999 dvx: 550 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 20 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 135
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 550 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 13 dvy: -8 fall: 20 vrest: 10 bdefend: 16 injury: 26
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 2 dvx: 550 dvy: 0 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 13 dvy: -8 fall: 20 vrest: 10 bdefend: 16 injury: 26
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
|
Wrong dv. you used dv
X. You need to put in dv
Z.
DC-Code:
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 15 dvy: 0 dvz: 550 centerx: 90 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 20 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 135
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
|
If dvz doesn't work, try "hit_j: 550". No, just dvz.
hit_j is only if you want to force a ball to move along a specific z-axis like in Davis/Dennis/Woody ball.