Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LF2 Sprite Sheet Generator [based on Gad's method]
#7
(09-18-2018, 02:10 PM)Nightmarex1337 Wrote:  I don't see what you're getting at by "all those features" but this is more of a working prototype than anything production ready.
I also overreacted there; it was early morning and I was quite upset.
Noted on middle mouse control.

(09-18-2018, 02:10 PM)Nightmarex1337 Wrote:  
(09-17-2018, 10:24 PM)STM1993 Wrote:  The fullstop key turns into a degree sign apparently.
I don't even know what you're talking about here.
My bad, turns out I had chinese text enabled then and the . became a mandarin version of a period, as seen here: 。

(09-18-2018, 02:10 PM)Nightmarex1337 Wrote:  
(09-17-2018, 10:24 PM)STM1993 Wrote:  3) Noticed that deleting the resource doesn't also delete the object, but doesn't seem to have the ability to edit the now image-less object.
This is by design. Templates are not strongly tied to sprites (i.e. they are weak references). Makes things more modular & reusable.
Yeah my point is that I apparently can't change the resource used by the affected object to something else.

(09-18-2018, 02:10 PM)Nightmarex1337 Wrote:  I'm having one of those "how is this even possible" programmer moments right here. I can look into it if you hand over your STM_pic.png
Here ya go:
   
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:


Messages In This Thread
RE: LF2 Sprite Sheet Generator [based on Gad's method] - by STM1993 - 09-18-2018, 11:56 PM



Users browsing this thread: 1 Guest(s)