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combat effect - parry
#3
well ive come up with something different. just say since in defend frames, if you get hit, it automatically takes you to a different defend frame. by putting the special bdy point in this frame, it would be easier to avoid having uhm...a bug where even though you didnt punch the guy, he still reacts and also make that everytime the attack and defend collide together, it would be more certain of working at the right times.

so is it possible to just change the alignment of the itr/kind 3 and holding points to align it?

oh and due to the current lf empire v8 state, im not able to examine the itr/kind 3 ball effects so im not sure how to fully use them properly, if anyone would like to help me expand on how to delete the ball when its affected the character.

offtopic: i got the avatar from a game called aquaria.
~its been a long time coming~
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Messages In This Thread
combat effect - parry - by dubbleD - 12-13-2008, 01:46 PM
RE: combat effect - parry - by Silverthorn - 12-13-2008, 02:11 PM
RE: combat effect - parry - by dubbleD - 12-14-2008, 02:21 AM
RE: combat effect - parry - by Silverthorn - 12-14-2008, 10:22 AM
RE: combat effect - parry - by dubbleD - 12-15-2008, 04:05 AM



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