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Counterattack
#2
Pretty neat method, on which state does the type:3-object run? I think state: 3000 should solve this buggy thingy. I guess you have a bdy in your t3-object that cares for going to rebound/hit/hiting, right?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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Messages In This Thread
Counterattack - by ~Dome~ - 05-17-2008, 05:33 PM
RE: Counterattack - by Silverthorn - 05-17-2008, 05:52 PM
RE: Counterattack - by ~Dome~ - 05-17-2008, 05:58 PM
RE: Counterattack - by Silverthorn - 05-17-2008, 06:18 PM
RE: Counterattack - by Lauli - 05-18-2008, 06:27 AM
RE: Counterattack - by ~Dome~ - 05-18-2008, 11:22 AM
RE: Counterattack - by Lauli - 05-18-2008, 11:24 AM
RE: Counterattack - by ~Dome~ - 05-18-2008, 11:28 AM



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