04-05-2009, 12:53 AM
1. hex problem, wait for someone else to answer (I don't know it at the top of my head, but u have to edit the exe with (i think) hex workshop or some other hex editing program)
2. transform drink
-> make it fall down more often: the first time it falls down, make it opoint a diff object of itself which waits for X length of time then drops as a drink.
-> make everyone transform to a zombie/do a move/specific character transformation
when the drink is used, make it opoint something that either catches the character (ik3), and brings it to frame XYZ where XYZ is the start of the transformation/move/whatever u want THAT character to do, or make it opoint a t0 in which the character will have an ik8 that goes to the XYZ frame.
3. check out >this<. just put the itr and bdy in the same char.
Azriel~
2. transform drink
-> make it fall down more often: the first time it falls down, make it opoint a diff object of itself which waits for X length of time then drops as a drink.
-> make everyone transform to a zombie/do a move/specific character transformation
when the drink is used, make it opoint something that either catches the character (ik3), and brings it to frame XYZ where XYZ is the start of the transformation/move/whatever u want THAT character to do, or make it opoint a t0 in which the character will have an ik8 that goes to the XYZ frame.
3. check out >this<. just put the itr and bdy in the same char.
Azriel~