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LF2 on Two Levels (Platforms)
#1
Updates:
Sorry guys, me and nave won't be finishing this. The good news is you get the source for the dll :

Source:
http://www.mediafire.com/?y2mtnzgkjaa
Latest version:

http://www.savefile.com/files/2082187 (I think, maybe:p)



Latest version( as of 20th of april, should probably check the thread as well for updates incase im to lazy to update this post)

Videos:
[youtube]GzwRzKeXMuM[/youtube]

[youtube]pkckmbncCdE[/youtube]





Originally created by MH (original thread ) basically allows you to play on 2 "levels" (or "platforms ;) ).

MH decided to scrape the project because it wasn't very practical back then (stupid AI, broken sprites weren't working properly etc). Most of these issues are now solved because hex editors/ reverse engineers( xxtomnyxx, genevrier and I) learned and documented how the lf2 engine works.

So because all the issues were fixed, I decided to restart this project.
Here is what I have so far:
http://www.mediafire.com/?mmyn4d1xudp (credits : MH for creating the characters + items + a bg | Lauli : Creating a completely unrelated bg which I decided to stick in :p | Me: creating the ai. Special thanks to genevrier for figuring out how the ai works :D).

It includes what MH had done + stuck in laulis bg to see if it fits perfectly without modification (it doesn't :( ) + very very primitive AI (to convince you people to join this project :p).

So yeah, looking for talented/proficient dcers/spriters/reverse engineers(looking at you genevrier :p) to help out.

First there should be some standard decided upon(distance between top and bottom layer) so that all the BGs are "compatible". Then BG's should be made + characters.

I put a lot of thought(seriously, I did) into how it will all work... And came up with this idea:

------------------------------- Screen boundary
__________________________ walk boundary
Top Level
__________________________ Walk boundary
++++++++++++++++++++++++
___________________________ Walk boundary
Lower Level
___________________________walk boundary
-------------------------------- Screen boundary

I hope that "drawing" makes sense.

Now the +'s are the sprites between both layers, I think they should be some sort of climbable thing (e.g : tree vines).

If character is on bottom levelr, at highest possible Z value, and presses DJA he will start climbing up to the top layer.

If character is on top level, at lowest possible Z value, and pressed DJA he will start climbing down to the bottom level.

What do you guys think? I'm sure the technical stuff isn't impossible...

I can create a state which will find the BG's maximum and z width, and then see if the character is on it, if he is it will send him to frame X otherwise back to frame 0 :p.

On frame X, talented DCers + spriters will create the climbing sequence then use state 4xxx to transform to the new ID for the top layer.

So yeah. Post : comments, suggestions, if you plan to help, you think this is the stupidest idea on earth and I should go live under a rock for suggesting it... You know, standard stuff :).

PS: My exams start on may, and finish on June 5th... So I won't be very active during that time. I'm not really needed for the spriting or the DCing so I think that stuff can go on then :p.

PSS: It'd be possible to create cool stage mode scenarios with this, for example:

You have to protect two carts full of weapons(or w/e... I'm not much for story :p), and they are on two different levels... So you are constantly switching between the two :D.

Or you could have lava come up "randomly" on either stage so you have to quickly go down so you don't die.

The possibilities are endless.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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Thanks given by: skelguardian , Hukko


Messages In This Thread
LF2 on Two Levels (Platforms) - by Boop - 04-15-2009, 09:54 PM
RE: LF2 on Two Levels (Platforms) - by jason - 04-15-2009, 10:10 PM
RE: LF2 on Two Levels (Platforms) - by Drahcir - 04-15-2009, 10:23 PM
RE: LF2 on Two Levels (Platforms) - by MH-Razen - 04-15-2009, 10:41 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-15-2009, 10:47 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-15-2009, 11:41 PM
RE: LF2 on Two Levels (Platforms) - by dubbleD - 04-16-2009, 01:45 AM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-16-2009, 08:14 AM
RE: LF2 on Two Levels (Platforms) - by Drahcir - 04-16-2009, 03:36 AM
RE: LF2 on Two Levels (Platforms) - by Magnamancy - 04-16-2009, 04:03 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-16-2009, 09:27 AM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-16-2009, 09:54 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-16-2009, 11:39 AM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-16-2009, 12:37 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-16-2009, 01:07 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-16-2009, 10:07 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-16-2009, 10:42 PM
RE: LF2 on Two Levels (Platforms) - by Drahcir - 04-16-2009, 11:43 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-17-2009, 08:15 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-17-2009, 08:27 PM
RE: LF2 on Two Levels (Platforms) - by Lauli - 04-17-2009, 08:29 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-17-2009, 08:31 PM
RE: LF2 on Two Levels (Platforms) - by YinYin - 04-17-2009, 08:38 PM
RE: LF2 on Two Levels (Platforms) - by Drahcir - 04-17-2009, 08:49 PM
RE: LF2 on Two Levels (Platforms) - by YinYin - 04-17-2009, 08:54 PM
RE: LF2 on Two Levels (Platforms) - by Drahcir - 04-18-2009, 02:28 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-17-2009, 08:53 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 04-17-2009, 09:01 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-17-2009, 09:02 PM
RE: LF2 on Two Levels (Platforms) - by dubbleD - 04-18-2009, 02:36 AM
RE: LF2 on Two Levels (Platforms) - by YinYin - 04-18-2009, 06:26 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-19-2009, 01:39 PM
RE: LF2 on Two Levels (Platforms) - by Lauli - 04-19-2009, 04:08 PM
RE: LF2 on Two Levels (Platforms) - by lf2TimmE1 - 04-19-2009, 05:12 PM
RE: LF2 on Two Levels (Platforms) - by TheFox - 04-19-2009, 09:06 PM
RE: LF2 on Two Levels (Platforms) - by lf2TimmE1 - 04-20-2009, 09:28 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-20-2009, 12:17 PM
RE: LF2 on Two Levels (Platforms) - by lf2TimmE1 - 04-20-2009, 12:48 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 04-20-2009, 01:33 PM
RE: LF2 on Two Levels (Platforms) - by MH-Razen - 04-20-2009, 02:01 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 06-05-2009, 10:01 AM
RE: LF2 on Two Levels (Platforms) - by Ascor - 06-05-2009, 10:11 AM
RE: LF2 on Two Levels (Platforms) - by 3rdEnemy - 06-14-2009, 09:19 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 06-14-2009, 09:21 PM
RE: LF2 on Two Levels (Platforms) - by 3rdEnemy - 06-14-2009, 09:45 PM
RE: LF2 on Two Levels (Platforms) - by Hukko - 06-18-2009, 11:29 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 06-19-2009, 08:15 PM
RE: LF2 on Two Levels (Platforms) - by hkmnhkmn - 06-21-2009, 02:16 AM
RE: LF2 on Two Levels (Platforms) - by TheNave - 06-21-2009, 12:10 PM
RE: LF2 on Two Levels (Platforms) - by Hukko - 06-21-2009, 02:22 PM
RE: LF2 on Two Levels (Platforms) - by Boop - 07-02-2009, 04:43 PM
RE: LF2 on Two Levels (Platforms) - by Ragor - 07-11-2009, 05:16 PM
RE: LF2 on Two Levels (Platforms) - by TheNave - 07-11-2009, 06:02 PM
RE: LF2 on Two Levels (Platforms) - by Vladuss - 08-05-2009, 07:27 AM
RE: LF2 on Two Levels (Platforms) - by Hukko - 08-23-2009, 09:14 PM
RE: LF2 on Two Levels (Platforms) - by MH-Razen - 08-26-2009, 01:30 PM



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