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Transform into Chase-Ball
#7
serious question
and serious reason - you cant stop on your own (or control for that matter)
but why wouldn you be able to control anymore after transforming back from t3? ... >.>
i would consider a short charged up chase attack you cant really control pretty cool - like sonics b move in brawl
you could have a fixed set of linear frames without loop and kind9 to animate an attack as soon as you run into an opponent - all ending with a retransform

edit:
(04-23-2009, 11:36 AM)MH-Razen Wrote:  added an opoint in every flying-frame which activate a type-0 frame:
why dont you instead make the disk hold that character frame like a weapon instead of having a rather laggy positioning due to opointing every frame (and possibly littering the screen with more new objects coming and going than necessary)
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Messages In This Thread
Transform into Chase-Ball - by MH-Razen - 04-23-2009, 11:36 AM
RE: Transform into Chase-Ball - by Angel_Adam - 04-23-2009, 12:59 PM
RE: Transform into Chase-Ball - by MH-Razen - 04-23-2009, 01:11 PM
RE: Transform into Chase-Ball - by YinYin - 04-23-2009, 02:56 PM
RE: Transform into Chase-Ball - by MH-Razen - 04-23-2009, 03:29 PM
RE: Transform into Chase-Ball - by Angel_Adam - 04-23-2009, 03:05 PM
RE: Transform into Chase-Ball - by YinYin - 04-23-2009, 03:38 PM
RE: Transform into Chase-Ball - by MH-Razen - 04-23-2009, 07:48 PM
RE: Transform into Chase-Ball - by YinYin - 04-23-2009, 08:32 PM
RE: Transform into Chase-Ball - by MH-Razen - 04-24-2009, 05:47 AM
RE: Transform into Chase-Ball - by TheNave - 04-24-2009, 01:27 PM
RE: Transform into Chase-Ball - by genevrier - 04-27-2009, 02:33 PM
RE: Transform into Chase-Ball - by MH-Razen - 04-24-2009, 01:39 PM
RE: Transform into Chase-Ball - by TheNave - 04-27-2009, 02:38 PM
RE: Transform into Chase-Ball - by YinYin - 04-27-2009, 07:35 PM



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