serious question
and serious reason - you cant stop on your own (or control for that matter)
but why wouldn you be able to control anymore after transforming back from t3? ... >.>
i would consider a short charged up chase attack you cant really control pretty cool - like sonics b move in brawl
you could have a fixed set of linear frames without loop and kind9 to animate an attack as soon as you run into an opponent - all ending with a retransform
edit:
and serious reason - you cant stop on your own (or control for that matter)
but why wouldn you be able to control anymore after transforming back from t3? ... >.>
i would consider a short charged up chase attack you cant really control pretty cool - like sonics b move in brawl
you could have a fixed set of linear frames without loop and kind9 to animate an attack as soon as you run into an opponent - all ending with a retransform
edit:
(04-23-2009, 11:36 AM)MH-Razen Wrote: added an opoint in every flying-frame which activate a type-0 frame:why dont you instead make the disk hold that character frame like a weapon instead of having a rather laggy positioning due to opointing every frame (and possibly littering the screen with more new objects coming and going than necessary)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves