05-10-2009, 08:28 AM
bla.
Alright, we've these three sigs to judge. Not bad to choose the best in first place. There's just one thing that I don't like. (For those who haven't seen it yet) The foreground pic is the same all the time! OMG!
Nah, let's get a little more serious.... I assume you drew the foreground by hand/mouse/whatever, so I'm just wondering why you didn't do that with the background, too. The first one looks like a simple gradient applied to it, the other two have the PS-internal clouds-filter applied to it. I wonder.... why didn't you draw a background yourself. There are so many mysterious sceneries that you could make; a castle, graveyard, anything with the correct lighting.
As for the foreground, I don't see much anti-alias. Many elements remind me from MS-Paint, a 2-color shading as a beginning with no transitions and then an later-added PS-fuzzy-brush. The 1px-brush in PS is your friend, use it! It gives images a certain amount of sharpness without looking cheaply. Quoting ES again, there's really something wrong with the lighting. It is hard to find out where the light-source is at. When you look at the head, the source seems to be 2ft over your head (bah, 3d-descriptions are much worse than 2d). But when you look at the upper body then, the shading doesn't look right. The darker areas should be at other places; and, like I said, anti-aliasing isn't there for not using it. Coming back the the background, when you apply a certain lighting to the foreground, it is essential that you also keep it for the background. A gradient from red to black helps establishing a light-source at the red side.
Don't take this personal, I just gave you some advice
Alright, we've these three sigs to judge. Not bad to choose the best in first place. There's just one thing that I don't like. (For those who haven't seen it yet) The foreground pic is the same all the time! OMG!
Nah, let's get a little more serious.... I assume you drew the foreground by hand/mouse/whatever, so I'm just wondering why you didn't do that with the background, too. The first one looks like a simple gradient applied to it, the other two have the PS-internal clouds-filter applied to it. I wonder.... why didn't you draw a background yourself. There are so many mysterious sceneries that you could make; a castle, graveyard, anything with the correct lighting.
As for the foreground, I don't see much anti-alias. Many elements remind me from MS-Paint, a 2-color shading as a beginning with no transitions and then an later-added PS-fuzzy-brush. The 1px-brush in PS is your friend, use it! It gives images a certain amount of sharpness without looking cheaply. Quoting ES again, there's really something wrong with the lighting. It is hard to find out where the light-source is at. When you look at the head, the source seems to be 2ft over your head (bah, 3d-descriptions are much worse than 2d). But when you look at the upper body then, the shading doesn't look right. The darker areas should be at other places; and, like I said, anti-aliasing isn't there for not using it. Coming back the the background, when you apply a certain lighting to the foreground, it is essential that you also keep it for the background. A gradient from red to black helps establishing a light-source at the red side.
Don't take this personal, I just gave you some advice
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt