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[solved] Rayman effect i am having a probelm.
#8
also do not use spaces in your description... so instead of "#rayman atk" write "#rayman_atk"
such a thing bugged a move of my char once...^^

oh and in the last frame of your ball data, there is this opoint...
    DC-Code:
opoint:  #raymon start
  kind: 1  x: 0  y: 0  action: 190  dvx: 0  dvy: 0  oid: 26  facing: 0
  opoint_end:
shouldn't it be action: 290?

@upupup & upupupupup
the ball opoint's out another t0 object with which the char react, so that should work...
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RE: Rayman effect i am having a probelm. - by TheNave - 05-18-2009, 12:59 PM



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