05-18-2009, 12:59 PM
also do not use spaces in your description... so instead of "#rayman atk" write "#rayman_atk"
such a thing bugged a move of my char once...^^
oh and in the last frame of your ball data, there is this opoint...
shouldn't it be action: 290?
@upupup & upupupupup
the ball opoint's out another t0 object with which the char react, so that should work...
such a thing bugged a move of my char once...^^
oh and in the last frame of your ball data, there is this opoint...
DC-Code:
opoint: #raymon start kind: 1 x: 0 y: 0 action: 190 dvx: 0 dvy: 0 oid: 26 facing: 0 opoint_end: |
@upupup & upupupupup
the ball opoint's out another t0 object with which the char react, so that should work...