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[solved] YinYin fusion help
#3
@Noir
coz it's the DC tech: Yinyin fusion

anyways, you have a crazy way of doing the pic + 140 thing. here's a corrected version

    DC-Code:
file(0-69): sprite\sys\davnis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\davnis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-139): sprite\sys\davnis_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\davnis_1.bmp w: 79 h: 79 row: 10 col: 7
 
file(280-349): sprite\sys\davnis_2.bmp w: 79 h: 79 row: 10 col: 7
file(350-369): sprite\sys\davnis_dragonpuch.bmp w: 79 h: 79 row: 10 col: 7
file(370-419): sprite\sys\davnis_f.bmp w: 1 h: 1 row: 26 col: 1   #filler
file(420-489): sprite\sys\davnis_2.bmp w: 79 h: 79 row: 10 col: 7
file(490-609): sprite\sys\davnis_dragonpuch.bmp w: 79 h: 79 row: 10 col: 7


and note, in the code, the pic numbers u use are 0~139 and 280~369

need to see more of ur code to fix ur 2nd problem.



Azriel~
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Messages In This Thread
[solved] YinYin fusion help - by tinyfighters - 05-26-2009, 08:27 PM
RE: YinYin fusion help - by JossuaDC - 05-26-2009, 11:15 PM
RE: YinYin fusion help - by Azriel - 05-27-2009, 07:54 AM
RE: YinYin fusion help - by prince_freeza - 05-27-2009, 08:40 AM



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