(10-30-2009, 02:43 PM)Divisor Wrote: Ball:Thanks I understand most of this but i don't exactly get the point of spawning many characters like this
Let the ball spawn multiple invisible T0 (type 0-char) every frame of its flying cycle.
The T0 should have a body at y: 9000 and should disappear after 1TU.
Also what do i do if the ball has no flying frames