Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
different carried weapons cause different attacks at hit_Fa move
#16
(09-30-2008, 10:03 AM)MH-Razen Wrote:  a few questions to check if I got you right:

1. kirby starts the move, let other weapons fall and opoint out the new weapon, right or wrong?
2. this new weapon is responsible for the special move, right or wrong?
3. does the special move start directly after you opoint out the new weapon?
4. does it start when you... press attack with the weapon on hands or something like this, so if you drop the weapon and other guys take it it starts, too?


Hey i know it may be unrelated but i though you should know that I found out a technique that allows you to jump off of your opponent's head. i just edited the jump frame with an Itr that hits for 0 hp with effect 5 so no hit spark shows up. ALSO on this particular jump frame i have a "hit_j:" going to the 2nd jump. this itr allows time to slow for a bit in which a player hits J to jump high into the air.

bugs i know of

the 'dvy' value in your 2nd jump will be increased somewhat something as simple as a -7 can vault a character to the top, but not out of the screen.

this only works well with the first jump you can place this itr on the 2nd jump however the effect becomes so watered down that it's not worth using on the 2nd jump
Reply
Thanks given by:


Messages In This Thread
RE: Problem with adding special attacks to weapon - by Fross09 - 04-19-2010, 03:16 AM



Users browsing this thread: 1 Guest(s)