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[solved] Gravity, state opoints and backwards stopping.
#1
Greetings, fellows. I have a few questions in semi-basic data changing, so would appreciate it if you could think of a solution.

[Solved - Freeze's Whirlwind]
1) Gravity. I.e, itr which pulls all characters/objects within a range toward the original user without attacking them. Is it possible? I mean, it has to attract both sides toward the user.
This is probably impossible, but can it be done based on their current distance from said user (i.e like a real gravitational force)?

[Solved - More or less independent of state, depends on first frame]
2) Opoints. I've noticed they can't be used in the first frame of a method (e.g when linked directly from standing). Before I noticed that though, it seemed as though certain states did not allow them, like 2 or 3 for example. Is it true?

[Solved - http://www.lf-empire.de/forum/showthread.php?tid=4470]
3) Backwards stopping. Yes, hit_back is useless, I've heard.
However, is it possible to somehow manually set hitting the backwards key to do something other than hit_d?
If not, in state 301, is it possible to force "back" into acting the same as hit_d?

Regards and thanks ahead,
D.
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[solved] Gravity, state opoints and backwards stopping. - by D137Pi - 05-26-2010, 08:26 AM



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