Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ctt number 3 - different concept to prevent failing
#34
(06-22-2010, 07:04 PM)SirisRhazael Wrote:  This is what I mean... he takes no injury. Strange.
He does take damage. I just still need to finish the death mechanic/animation.

(06-22-2010, 06:22 PM)Marshall Wrote:  tried it. not very fun to play with tbh + no eye candy
I know. I just uploaded it 'cause Silva asked for it.
The uploaded version has a lot of cut content 'cause I don't like uploading unplayable projects.
The actual project's folder is about 4mb in size, but that's mostly uncompressed and raw data which I still have to finish.

(06-22-2010, 06:22 PM)Marshall Wrote:  is this supposed to happen?
[Image: attachment.php?aid=2041]
What did you do? Can you describe the problem? Are those two El-C's? What does your data.txt look like? etc. etc.

Edit: PM me any feedback or questions about my entry. Let's not derail this thread now, shall we?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
Reply
Thanks given by: Bamboori


Messages In This Thread
RE: ctt number 3 - different concept to prevent failing - by JossuaDC - 06-22-2010, 07:45 PM



Users browsing this thread: 1 Guest(s)