07-11-2010, 09:27 AM
(This post was last modified: 07-11-2010, 09:27 AM by forgetlatios.)
possible... but either very complicated or very boring...
complicated way: catch the char. the char has a cpoint kind: 2 in the first frame. im sure you know what that is... anyway hes being held in the breathing frames and his bottom body is concealed by the animal. because the first frames have state: 0, he can still go to walking frames. when he does, an ik3 catches him (special bdy) and brings the animal to a walking frame. when > stops being held, another special bdy makes the animal go to standing frame. punching makes animal attack so on.
im not sure if this works... but it should...
easy boring way: make an animal for all the chars. wastes data space and gotta do lotsa work though
complicated way: catch the char. the char has a cpoint kind: 2 in the first frame. im sure you know what that is... anyway hes being held in the breathing frames and his bottom body is concealed by the animal. because the first frames have state: 0, he can still go to walking frames. when he does, an ik3 catches him (special bdy) and brings the animal to a walking frame. when > stops being held, another special bdy makes the animal go to standing frame. punching makes animal attack so on.
im not sure if this works... but it should...
easy boring way: make an animal for all the chars. wastes data space and gotta do lotsa work though