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Shadow Deep
#7
quote=Blue Phoenix]
at first something positive:
- you left the punch-injury like it is :D
->right on...
- you don't have a killer-itr in your running-frames
->*falling from chair laughting*
- your injury-tag in your catching-frames is just 15!!! Ok, if you don't pay attention to the throwinjury: 50...
->...
- facing: 30 is half-way acceptable...
->right on!

and now the bad stuff:
- I already told you that when you change color, you have to omit the ice & fire!!!
->I tried to....
- why do you have the defending-frames looped? That's kinda coward...
->for a defense-mod
- why do you have a next: 1100 in you broken-defend-frames? Do you want to make your char disappear? Kinda unrealistic..
->oh, sry...delete the last 0!
- the way how you made your char "ungrabable" is kinda cheap... linking it to a special-move-frame...
->well, thats a part of the def.-mod!
- why is he staying just 10 TUs in the frozen state?
->to get up again quickly!
- why the heck do you have dvy: -54 and dvy: 58 in your fire-fram-header?
->just was playing around!
- doing moves while he is in the air... for people who like that... that excludes me...
->well, that's a style of mine....I made a version full of overpowered airfighters in which you can hit lying chars (bdy in the lying frames)
- Deep has no wings or any other things that allow him to fly... why can he jump in the air?
->magic!
- no, the purpose of this game is not to throw people from the scene, your throw_lying_man-stuff is way to large.
&
- why includes every itr that you write values that make others fly to the other side of the screen and land there after an hour flight?
->another style of mine! I think it's funny!

- you have inconsistency in your frames, sometimes you have a dvy: -50 + fall: 70 and sometimes no dvy + fall: 50.
->well, just played around...
- gosh, creating objects with a speed of 50... I'll leave that uncommented...
->...no comment!
- why is there no mp: for dash_sword?
->it's a rush-move to escape from a difficult situation!
- why did you create an infinite attack with that deep_ball-thingy? Eventually your version will crash because of too many objects.
->no,lf2.exe won't crash! This is the ratio-effect.
see and learn how to do...
Just want you to know, I've known for a very long time how to do the ratio attack, I used it often enough... ~Blue Phoenix
- why are you mixing up the effects?
->just used effect: 23 and effect: 1!
- again... way too large values for dvx & -y in your itr...
->...see above
- your DC looks a bit chaotic...
->right on, but who cares?
->Im makin' chars for players, not for DCers!
-my opinion!
[/quote]
->My answers!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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Messages In This Thread
Shadow Deep - by Hypermodder - 04-17-2008, 07:32 PM
RE: Shadow Deep - by MH-Razen - 04-17-2008, 09:19 PM
RE: Shadow Deep - by Lauli - 04-18-2008, 12:45 PM
RE: Shadow Deep - by MH-Razen - 04-18-2008, 02:24 PM
RE: Shadow Deep - by Hypermodder - 04-18-2008, 07:16 PM
RE: Shadow Deep - by Silverthorn - 04-19-2008, 07:54 PM
RE: Shadow Deep - by Hypermodder - 04-22-2008, 05:52 PM



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