02-15-2010, 06:00 PM
(02-15-2010, 05:42 PM)Divisor Wrote: I hereby declare this character, named "Someone Else", not less thanYay, thanks.
And I am not joking.
(02-15-2010, 05:42 PM)Divisor Wrote:Good, when will it be ready?ReadMe Wrote:Divisor, an eggpire elite was doing something else.Worry not, I am preparing an Eggpire army that will swiftly take over LFE (hence Blitzkrieg ).
(02-15-2010, 05:42 PM)Divisor Wrote: Yeah, the readme is simply awesome sparta over 9000 can't be expressed with mere words...I know, I wrote it
(02-15-2010, 05:42 PM)Divisor Wrote: The only thing is that we need to get you some better spritesI knew it would come, new it.
Sadly, its a hard work photographing yourself and then resizing you to fit LF2 size, doing the same with my vehicle (my UFE) and adding a fire effect to my eyes and a scaled down picture of myself. I wouldnt survive editing it even more.
(02-15-2010, 05:42 PM)Divisor Wrote: and the UFE move is a tiny bit overpowered (but that's the way it should be )Yeah, I know.
Its easily avoided with a little jumping skill though.
(02-15-2010, 05:42 PM)Divisor Wrote: The Motherland is proud, comrade.Better ask bamboori about that.
(02-15-2010, 05:50 PM)prince_freeza Wrote: ducks: the eggpire is going to invade us!!Damn you Divisor, now everybody knows.
(02-15-2010, 05:50 PM)prince_freeza Wrote: rely nice work. and lol "Omelette attck"Thanks.
I just got the idea randomly and wanted to see if I could complete it.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.