Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LF2 on two levels (y 0 and y: 220)
#1
! 
ok just found the motivation to create a lil crazy version today morning.

Ok, it's not really a version yet - it's the beginning. One characters is modified - davis - and four weapons.


The basic idea: YOu can play LF2 on two levels. In the end it'll probably be a fun version where you can play with your friends on two levels (then I only mod the basic ten chars).

I can think of a lil trick which let the enemy / comp know on which area you are so you can also play vs comps...

So far: Don't select Lee On Road (need to block this later...), select davis manually or the random function will crash your exe.

Have fun, comments so far please...

Maybe I'll rename it into Second Floor LF2, dunno :p

Known Bugs:
-Lee on Road
-"Com" logo get on nerves
-light weapons can be taken with to other level - if you throw them to floor they end on the level they belong to :p (fixed)
-throw after catch is not visible (fixed)
-shadows will always be on lower area, so I deleted them


http://www.savefile.com/files/1854421
[Image: random.php?pic=random]
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>
Reply
Thanks given by:


Messages In This Thread
LF2 on two levels (y 0 and y: 220) - by MH-Razen - 07-17-2008, 11:38 AM
RE: LF2 on two levels (y 0 and y: 220) - by Ascor - 09-03-2008, 12:07 PM
RE: LF2 on two levels (y 0 and y: 220) - by XxXxX - 10-13-2008, 05:22 AM
RE: LF2 on two levels (y 0 and y: 220) - by Boop - 04-15-2009, 05:48 PM



Users browsing this thread: 2 Guest(s)