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[DataChanger] LF2 IDE v3.4.0
#6
@empirefantasy
Tell me if I'm wrong, doesn't LF2 use row and col for each other; I mean aren't sprites have 7 row and 10 col according to meanings of row and column words. I fixed it anyway.

@Amadis: of course i did.

@Nyamaiku
I really have no idea why ScintillaNet acts like that (it's not my fault).
You should read "Beginner's Manual", to make sprite sheet loaded you need to set 'LF2 Path', then open a data file...

@A-Man
I was about to have a heart attack after reading what you said (I think about sharing source code before I die)... That makes me proud.

Just updated, check it up...
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
[Image: sigline.png]
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
[Image: sigline.png]
There is no perfect language, but C++ is the worst.
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Messages In This Thread
[DataChanger] LF2 IDE v3.4.0 - by NightmareX1337 - 12-28-2013, 06:29 PM
RE: [DCer] LF2 IDE - bored? - by empirefantasy - 12-28-2013, 09:29 PM
RE: [DCer] LF2 IDE - bored? - by AmadisLFE - 12-29-2013, 01:14 PM
RE: [DCer] LF2 IDE - bored? - by Nyamaiku - 12-29-2013, 01:37 PM
RE: [DCer] LF2 IDE - bored? - by A-Man - 12-31-2013, 01:05 PM
RE: [DCer] LF2 IDE - bored? - by NightmareX1337 - 01-05-2014, 09:13 PM
RE: [DCer] LF2 IDE - bored? - by empirefantasy - 01-06-2014, 10:13 PM
RE: [DCer] LF2 IDE - bored? - by NightmareX1337 - 01-12-2014, 08:45 AM



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