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Counter Skill
#1
Here is something clever, yet simple, Leaf has recently posted on the official forum.
A counter skill that will put your character into a special stance for any amount of time.
While being in there it'll lead to two different actions upon being hit from the front or back:
[Image: YQALhmr.gif]
It will only work on light hits though, so powerful attacks will still get through and knock out.

The idea is to catch yourself with a cpoint object and give it the desired front and backhurt tags.
This one has a fronthurt: 70 and backhurt: 102.

To polish this up further I'm sure the self catch could be aligned more precisely.
It could use state 10 on the character instead of 18 on the object to avoid smoke.
And it could use state 3005 to avoid the second shadow. (or next: 1299 if state 3005 creates trouble)

Certainly worth an article for the Adv DC Type 0 section on the main page.

Original thread: http://ztage.com/forum/viewtopic.php?f=1...1&p=163608
He's got some more info on this concerning more states, but I couldn't decipher their meaning through google translate ...

Anyone feel like experimenting with this/creating a study example/writing a main site article?
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Messages In This Thread
Counter Skill - by YinYin - 01-25-2014, 05:43 PM
RE: Counter Skill - by onikage - 01-26-2014, 04:38 AM
RE: Counter Skill - by kingisy - 01-26-2014, 01:26 PM
RE: Counter Skill - by YinYin - 01-26-2014, 01:58 PM
RE: Counter Skill - by Dragon5 - 01-27-2014, 10:26 PM
RE: Counter Skill - by YinYin - 01-28-2014, 08:20 AM
RE: Counter Skill - by Nyamaiku - 01-31-2014, 08:41 PM
RE: Counter Skill - by YinYin - 01-31-2014, 09:34 PM
RE: Counter Skill - by ThrillerBeat - 03-23-2014, 01:17 PM



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