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[solved] loadtarget problem
#1
:thumbs up: 
MY GOALS:
Character 1 and Character 2 are on the same team and when they are both on same z axis and close to each other they both execute a move.

MY METHOD:
I am using loadtarget so I can make the ally a target for interaction.

MY PROBLEM:
When they aren't using the attack they aim their other attacks at each other. Particularly D>A and D>J they attempt to use those moves on each other because they are now marked as a target.

Is there a solution to this or an alternative method to execute a "team attack" without them trying to kill each other?

Here's my sh**** code if you want to look at it, idk if that will matter or help (Click to View)

edit: idk why I'm trying to hide it, it's so obvious what I'm trying to do.
Basically I want to make Goku and Vegeta AI's fuse into Vegito during certain conditions, I haven't exactly implemented them in the code above fully because I wanted to see if it works, but as I stated, they try to attack each other sometimes.

edit2: also make it so when you use the move, they will chase towards you and use it. Is that possible? I tried and failed miserably.
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Messages In This Thread
[solved] loadtarget problem - by bashscrazy - 05-22-2015, 12:01 AM
RE: loadtarget problem - by Som1Lse - 05-22-2015, 07:58 AM
RE: loadtarget problem - by bashscrazy - 05-22-2015, 12:47 PM
RE: loadtarget problem - by YinYin - 05-22-2015, 12:55 PM
RE: loadtarget problem - by Som1Lse - 05-22-2015, 01:03 PM



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