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Pretty good,i like his hair style
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lcsh denni
can i have him and can u try modifying him with a staff at his back make him like Skate
and i'll do the rest
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07-15-2011, 01:44 PM
(This post was last modified: 07-15-2011, 01:44 PM by MnM.)
Warriomo:
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Wow!! he just looks like an armored warrior.Thatz a very gorgeous creation dude.Nice job!
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07-23-2011, 12:53 PM
(This post was last modified: 07-23-2011, 01:02 PM by MnM.)
*BUMP*
God :
Edit:
Info : Did originally in 79x79. Base from scanned art :
Posts: 431
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Getting better.
So, when are you going to bite the bullet and make a complete character?
Coz the way I see it, you have all the right ideas when you improve with each new sprite you make but your progress is horrifically slow because of the limited breadth of experience and challenge that single isolated sprites provide.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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Awesome sprite! Atleast when preferring to those sprites of yours that seem to be made out of plasticine D:
Would like to see this guy as char, it really looks original.
Might be back, might be not :^) anyways awesome to see you guys again!
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Posts: 431
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(07-23-2011, 01:05 PM)Siegvar Wrote: Getting better.
So, when are you going to bite the bullet and make a complete character?
Coz the way I see it, you have all the right ideas when you improve with each new sprite you make but your progress is horrifically slow because of the limited breadth of experience and challenge that single isolated sprites provide.
Actually, just saw your wip Maple. carry on, nothing more for me to add... ...yet. lol.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 1,229
Threads: 54
Joined: Sep 2008
Did this guy for fun today. Turned out better than i expected.
Ron :
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(08-05-2011, 01:37 PM)Men'Mine Wrote: Did this guy for fun today. Turned out better than i expected.
Ron :
Nice.. however.. some things to note:
- The shadow for the nose area seems a little too thick and harsh.. you might want to tweak that a bit.. see how it goes.
- Also.. your characters are shrinking in size with each new sprite.. is that intentional?
- The hair is currently shaded evenly based on the clumps... try adding an overall sense of depth and the head's shape by making the left half darker than the right half... roughly like how you would shade a round object... but still keep in mind the contours of the hair. (I'm not sure if I'm explaining it clearly.)
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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