A'ight, comment time! The thumbnailing actually has a very specific reason: I look if the sprites still look good at a low res.

JoHo15 -- Very dynamic posture, great shading. One of the best sprites in here, imo. The only thing that saddens me is the fact that the char is turned away from the viewer. Either way, worthy a vote.

qwertz143 -- I feel like you are still lacking the essence of spriting. The sprite resembles my starts at it: overly caring about effects, neglecting the important parts. I advice you to refrain from using any effects or anything like that and focus on pure designing and shading that accordingly. An effect helps in emphasizing a certain part of the sprite, but when you take that away, it should still resemble a decent image. Sorry, no vote from me.

ossiee -- Bonus-points for taking the effort of spriting 3 dudes. The pose of the leftmost character looks dynamic as well which is always great. Compared to the original sprite, the puppetmaster is lacking some detail... he, in fact, has fewer features than, let's say, Sorcerer. When I approached my screen to about a handwidth, I started noticing some elements but, as you can see from the thumb, they disappear completely. Might've been better to make them more prominent. The skeleton was a nice idea, the execution is a little improvable. Shading-wisely, it looks fairly correct but just by the way it is placed there, it looks fairly flat. The ribcage should stick out a bit more (atm, sternum and spine are directly overlapping which they shouldn't do from this perspective) and bend. I really don't know if a vote was justified but, because I'm
an awesome a nice person, I decided to give you one. Thank the leftmost sprite

Bla bla bla 44 -- Effort-points for creating an animation. I have to agree to the others, though, it doesn't look too strong. The original sprite leaves very much up to the imagination (maybe, the char will, after this pose, go into a sequence of Julian-run-attack-like sprites? Maybe, the glow around the fist will depart the body and travel as a projectile?). Either way, I think the red is actually supposed to be some sort of glow whereas you depicted it as a pretty solid object. Okay, not deducting anything for it, because it's your interpretation. Still, the fact that the arm turns downwards at the end does not make this look very strong (after all, that was for the sprite theme "Ultimate Punch" or so). Having the arm reach straight into the front would've helped significantly. For further inspiration, watch the Klichko-boxing-fight tonight

Regarding the shading, it is placed very sparsely (only at the edges. I feel like it could extend a little further as well. So, sorry, too much that bothers me. No vote.

EXG9 -- The animation itself is good, so are pose, shading, and level of details. I am not particularly fond of the way you're heading at (making sprites smaller and smaller) but this one is still okay. In sum: vote.

Marko -- Posture is looking quite nice and proportions are good as well. Looks like you shaded it the normal way and then flipped the image. Perfectly fine with me, I just want to put some more text into this paragraph

As aforementioned already, pay attention to the interpolation-mode when resizing. In case you're using Photoshop, NEVER take the regular "Bicubic" for shrinking; either "Bicubic sharper" or "Nearest Neighbor", whatever looks better. If all fails, run a little sharpen-filter over the sprite in the end. It does help a whole lot if not overdone. So, despite its technical flaws, it's still a fairly decent sprite, so here's my vote. Catch!

Blue Phoenix -- Tiny sprite is tiny. Wooooooooooooo
![[Image: 3NHiD3k.png]](http://i.imgur.com/3NHiD3k.png)
mundvoll_ -- Increased number of details, more menacing pose for a zombie-teddy, cool shading. The only thing I don't like about this one is, in fact, the shadow at the bottom. Shouldn't those pixels be black? At least in the v2-theme, it's brighter than the general environment. Yay, nitpicking at its best! Still gets my vote
Great job everyone!