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[CHAR] Sile - The Crimson Princess
#11
+1 to YinYin
also
i would design her like this:
[Image: MQHa0qf.jpg]
[Image: p45mycA.png]
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#12
(07-30-2013, 06:30 PM)DesignHeaven Wrote:  +1 to YinYin
also
i would design her like this:
[Image: MQHa0qf.jpg]

well, I think he said crimson.
I bet you know
@edit, colors can be changed, silly me
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#13
True crimson would be red. But I actually think this design and colour scheme fits better.
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#14
Actualy now it reminds of joker color girl
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#15
here is a fast edit from purple to red if u prefer a red
i personally though purple will fit better but here u go:
[Image: 6mEQifa.jpg]
[Image: p45mycA.png]
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#16
I really liked the character
About the transforming,
I'm appreciate that you actually create the attack which i dreamed to make..
but its buggy like you said..:(
"Gates of Babylon"
I liked the most.
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#17
I am sorry that I cant test it right now, but I will:)
gate of babylon, sounds catchy:)
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#18
(07-30-2013, 06:30 PM)DesignHeaven Wrote:  +1 to YinYin
also
i would design her like this:
[Image: MQHa0qf.jpg]
That's an interesting design, too. Though I would need to change the name, that outfit is not crimson :P


(07-30-2013, 06:19 PM)YinYin Wrote:  1. It's supposed NOT to trigger on allied T0's
2. It's supposed to trigger and destroy incoming projectiles (f.e. John Disc)
1. Johns kind 9 shield itr does not trigger on allies
2. shadow less state 3005 destroys his disc - a simultaneous trigger might be achieved with a bdy in parallel[/quote]
Uh, my bad, I thought you ment kind:8 and typo'd.
Hmmm... that would work against characters, but wouldn't it reflect T3 objects as well?

(07-30-2013, 06:19 PM)YinYin Wrote:  Sounds major to me
Merely means that casting it on the upper border will 'spawn' the glyph ~15 pxl further down on the z axis. Anything else would still be working fine.

(07-30-2013, 06:19 PM)YinYin Wrote:  That explains everything. A fully custom character base from scratch should fall into that category then (y'know: bdys, itrs, wpoints, bpoints ... custom actions on each basic attack ...)?
Since I'm not working with custom sprites, that's something I didn't consider when saying 2 hours. :P

(07-30-2013, 06:19 PM)YinYin Wrote:  You've got a lot of room for improvement on all of your stuff - especially once you get to work with custom graphics. You just gotta allow yourself to admit this before you lock your stubborn mode on forever.
Jeje, how many countless great ideas I had to scrap/substitute because I was lacking the sprites... Sharn was originally supposed to be a female anthro dragoness shapeshifter with awesome looking moves :P


(07-30-2013, 07:45 PM)DesignHeaven Wrote:  here is a fast edit from purple to red if u prefer a red
i personally though purple will fit better but here u go:
[Image: 6mEQifa.jpg]

You're right, now she looks like Strawberry Girl, heroine of the backyards.
My Creations: (Click to View)

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Greetz,
Alblaka
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#19
Decideheaven@ I donno about the new look of the char becouse its not really reminds her attacks
I think she should look something like that:
yea Im pretty bad drawer..
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#20
(07-30-2013, 08:19 PM)MoragWan Wrote:  
That's a pretty neat concept as well. Looks more serious/sinister then the other picture (which was more the goth/girly approach, imho).

And don't call yourself a bad drawer, mine would be FAR worse.
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka
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