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Lf2 Forbidden Tower Game
#21
(12-26-2013, 02:18 PM)Nyamaiku Wrote:  edit:
found a bug, when henry is pulling the arrow, he can fall through platforms. so he can even fall through the first platform which you start with.

That's not actually a bug but a feature.
I wanted to not stop the animation in half, cause it looket awkward. Also it was sometimes annoying if u wanted to fire someone down, but your attack was stopped by a platform.
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#22
(12-26-2013, 02:29 PM)Gad Wrote:  That's not actually a bug but a feature.
I wanted to not stop the animation in half, cause it looket awkward. Also it was sometimes annoying if u wanted to fire someone down, but your attack was stopped by a platform.
i know, what i mean is maybe add something that stops you from falling through the first platform only.
and a whole lot of knights spawned one after another is really darned :s cant squeeze scores out of them.
back from the dead.....kinda
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#23
0.465 : http://www.fastswf.com/k6CIxus
///Monks' wind is now more dangerous (was completly useless before)
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#24
(12-26-2013, 02:44 PM)Gad Wrote:  ///Monks' wind is now more dangerous (was completly useless before)
you sure? somehow i thought bandits are even more dangerous than monks. since you wouldnt get killed even if you touched the monks and they are sitting ducks. there for you to shoot or bounce.
i found it harder to combo-bounce bandits than monks...
back from the dead.....kinda
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#25
Ok, another mini-update. I'm pretty sure u wont be able to bounce from monks now, although, they're not that problematic. They will push you really hard if you're close to them.

0.466 : http://www.fastswf.com/OtdCy7I
// another monks' wind update

0.47 : http://www.fastswf.com/Z6DUSCg
// you can't fall through level0 platform
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#26
(12-26-2013, 02:57 PM)Gad Wrote:  Ok, another mini-update. I'm pretty sure u wont be able to bounce from monks now, although, they're not that problematic. They will push you really hard if you're close to them.
yup, now they are hard to bounce on. the wind push is so strong that it becomes almost impossible to advance when there are a bunch of monks spawned in a row of tiny platforms. maybe monks are actually the ultimate enemies? lol

highscore for newest version: 980 at 88 steps
got killed by a triple "monk on small paltforms" combo
back from the dead.....kinda
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#27
Haha. I forgot to set minimal platform level to spawn justins, fixed it now ;)


0.48 : http://www.fastswf.com/rzA9MKM
// fixed justins spawning, changed monks' wind a little again

EDIT

0.49 : http://www.fastswf.com/EiOs7C4
// You can now rescale size of screen (+/- on numeric keypad) and move the screen using 2,4,6,8 on numeric keypad


0.5 : http://www.fastswf.com/v2vlULg
//Added primitive background and floors.
//Also added Jan on the higher levels.

Edit
0.51 : http://www.fastswf.com/EH-LNcc
//Every 50th platform is wide.
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#28
woohoo, new update! but even after i reached 127 steps, i didnt have the honor to meet jan.
edit: i met her. her eyes are so shiny~

anyway, the background and platforms somewhat didnt fit with the sprites of the characters imo.

and i got some ideas about friendly guys, since i think it is not fair as john is the only one to make an appearance(shield)
-after a friend helped you, they will cheer for you.

-rudolf: with a poof and some smoke, you gain temporal invisibility/invincibility.

-woody: teleports to the next enemy and kick them off the platform. will get knocked down himself if the next enemy is a knight.

-dennis: shoot a chase ball at the enemy.(similar to jan's chase)

something i did in 5 minutes using a mouse.(just for the idea) (Click to View)
back from the dead.....kinda
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#29
wow, okay this is pretty cool :^
i gotta say i feel like a noob cause i could barley reach the knights but still i had a lot fun playing that game :)
would love to have it on my iPhone
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#30
You need to charge money for this game once you're done!
I'd definitely pay for it on my android phone
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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