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check dropbox
I still need to update a bunch of the sprite (back view of hair) but I guess you can start working with that 
If u have any questions just ask!
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02-03-2015, 05:08 PM
(This post was last modified: 02-03-2015, 05:09 PM by Memento.)
I uploaded the base data for Nino to dropbox. It really isn't worth the download yet, for anyone but Arcane perhaps.
Here's what I've done:
- fixed some of the weapon positions (not done with this yet). Couldn't get the heavy weapon standing sprite right, the hands should be a little more to the middle as it looks like he's carrying the stone on his head now 
- put the sprites in the right position in the game, except for the weapon sprites
- made a first version of his sliding attack
I was wondering, is the current sliding attack meant as his run attack or as his D>J? Because I think it would suit a run attack, but I think it should be flashier if it were to be his D>J (similar to my old Nino or maybe a little less extreme, if you agree as well)
I wanted to finish some more but I got a bit of a headache
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
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feels good to finaly see my sprites ingame <3
few things:
- his walking is bugged, only shows one frame, in normal walking as well as in heavy walking
- I looked at your original Nino again and have to agree that the sliding attack I sprited would be more fitting for the run-attack
- Anyway the attack is way too slow right now, let him slide faster and it should be better
- If we do take this attack as run-attack I will come up with sth different for D>J as it would be too similar to the run-attack imo
- I uploaded the sprites for D^A to dropbox x)
On another note, right now I'm giving u those tiny attack sheets, when I'm done with everything I would put all of them in one sheet if possible... or will u do it on your own so u dont get confused with the DCing? :P
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(02-04-2015, 12:17 PM)Arcane Wrote: feels good to finaly see my sprites ingame <3
few things:
- his walking is bugged, only shows one frame, in normal walking as well as in heavy walking
- I looked at your original Nino again and have to agree that the sliding attack I sprited would be more fitting for the run-attack
- Anyway the attack is way too slow right now, let him slide faster and it should be better
- If we do take this attack as run-attack I will come up with sth different for D>J as it would be too similar to the run-attack imo
- I uploaded the sprites for D^A to dropbox x)
On another note, right now I'm giving u those tiny attack sheets, when I'm done with everything I would put all of them in one sheet if possible... or will u do it on your own so u dont get confused with the DCing? :P
I will check out the data on friday. Will fix the walking and I'll add D^A as well!
How about something like Nino's original D>J in terms of charging, but with a diffirent way of attacking? Maybe something similar to Bat's attack or Davis' run attack... Not sure yet!
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
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yeah also thought of sth with charging, the first thing I came up with tho is an attack similar to Woodys D>J
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(02-04-2015, 01:21 PM)Arcane Wrote: yeah also thought of sth with charging, the first thing I came up with tho is an attack similar to Woodys D>J
That would be best I think!
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
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Posts: 1,423
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Joined: Jul 2008
02-06-2015, 11:34 AM
(This post was last modified: 02-06-2015, 04:21 PM by Memento.)
I'm updating Nino at the moment.
This is what I updated:
- Fixed the walking
- Added D^A, also made it possible while holding an opponent
- Updated D>J
- Tried to make a combo out of D^A + D>J, but it only works well when the opponent is showing you his back.
- I updated the position of the weapons
Some opinions:
- the second D^A kick still feels very unnatural to me
- the slide attack is definately better as a run attack. It's almost impossible to get a good combo out of D^A + D>J. Something similar to Woody's tiger dash would be great for D>J  As a single special move, but also as a combo finisher.
- Most sprites are extremely smooth, love it
Here are some suggestions for his D>J:
- Capoeira moves
- Flying knee kick . The view is more of a side view than Woody's D>J and the posture is slightly diffirent.
- You could also make a flying spin kick out of it, with the legs similar to Dennis' for example
File can be found on dropbox
(I'll add you to the dropbox now, Rhino  )
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
Posts: 1,003
Threads: 14
Joined: Jun 2010
sweet! x)
-ingame D^A look pretty smooth and nice to me, if u dont like it I might redo it again tho xD
-the slide attack is nice as run-attack, only one thing tho, it feels a bit long, maybe dont completly loop it so its faster/shorter
I'm damn sick right now so I didnt realy do much D:
I've uploaded the first combo possibility for the run-attack tho, I imagine it like this:
when sliding pressing A or another certain input nino performs that spin attack.
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Cool, I'll update it. Yes, DvA is pretty smooth, it's just the 2nd kick that annoys me a bit  the other frames look great
Anyway, the 2nd sprite to the right isn't correct, as his swinging leg should be lower (it's going from high, to low, to middle height).
Get well soon!
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
Thanks given by:
Posts: 1,003
Threads: 14
Joined: Jun 2010
changed some stuff
am not sure bout the energy tail, can easily remove it.
Will upload the updated sheet when I heard your opinion ^^
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