Posts: 1,003
Threads: 14
Joined: Jun 2010
03-28-2015, 05:56 PM
(This post was last modified: 03-28-2015, 07:21 PM by Jahvansi.)
splendid work Ariel! Looks great
I had quite some trouble shading this ._.
Still now sure if its good enough...
uploaded the sprites to dropbox (Nino_1)
Posts: 1,423
Threads: 90
Joined: Jul 2008
03-28-2015, 07:34 PM
(This post was last modified: 03-29-2015, 10:35 AM by Memento.)
(03-28-2015, 05:56 PM)Arcane Wrote: splendid work Ariel! Looks great 
![[Image: backflip_by_janisarcane-d8ng5z1.gif]](http://orig06.deviantart.net/9319/f/2015/087/9/1/backflip_by_janisarcane-d8ng5z1.gif)
I had quite some trouble shading this ._.Still now sure if its good enough...
uploaded the sprites to dropbox (Nino_1)
It looks fine in the animation, so I guess it is good enough ;-)
Edit: I checked the individual sprites and I think the shading is fine
Rhino, if we're going to do the data together, what would you like to work on?
Edit: Rhino.Freak is going to take lead for Hydron, so that he can do some data changing asap, and I'm going to continue with the data for Nino  Will continue once the balls have been made. Progress will be slow in the next 3 weeks or so, as I got some exams coming up. But I'll do what I can.
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
Thanks given by:
Posts: 1,430
Threads: 90
Joined: Mar 2010
Posts: 1,003
Threads: 14
Joined: Jun 2010
idea for attack
could be the dash attack after the balls have been shot or the charge attack( in that case I can increase the duration of charging  )
Thanks given by:
Posts: 1,430
Threads: 90
Joined: Mar 2010
03-31-2015, 03:26 PM
(This post was last modified: 03-31-2015, 03:35 PM by Ariel.)
it seems like a cool attack
although im not sure what attacks we need now
we need to make a list of what we have and what we need (ex: maybe we need aoe attack, or long range)
and for another note,
pf just sent me the loop design , it looks amazing
demo:
Posts: 1,423
Threads: 90
Joined: Jul 2008
03-31-2015, 06:30 PM
(This post was last modified: 03-31-2015, 06:42 PM by Memento.)
Here's what we have and what we could do:
Attacks we have so far:
Basic punches:
DvA (I still feel it looks unnatural though, especially the 2nd kick. Could you share your opinion Ariel?): ![[Image: d_a3_by_janisarcane-d8ddhoo.gif]](http://fc04.deviantart.net/fs70/f/2015/010/0/2/d_a3_by_janisarcane-d8ddhoo.gif)
D^A ![[Image: backflip_by_janisarcane-d8ng5z1.gif]](http://orig06.deviantart.net/9319/f/2015/087/9/1/backflip_by_janisarcane-d8ng5z1.gif)
D>A (first ball is not in the animation yet)
These are definately in, correct?
Furthermore, we need:
- a dash attack (could be Arcane's new move design or the flying kick we already have;
- a super punch (could be same as the last kick of his DvA or his D^A)
- a SPECIAL dash attack, that gets stronger when it hits the 2nd D>A ball.
For the special dash attack, there are a couple of options:
- we could use this: ![[Image: slidecombo_energytail_by_janisarcane-d8h6ccn.gif]](http://fc08.deviantart.net/fs70/f/2015/039/6/3/slidecombo_energytail_by_janisarcane-d8h6ccn.gif) and create a boosted version as well. If we don't go for this option, we'll use it as his run attack, I think?;
- Make a new special dash attack. I do feel it should be a move that allows for a constant hitting though, like the move above ^ I think a move similar to Woody's tiger dash would fit best (as has been mentioned before by Arcane)
The way I would organise it if I'd have to decide alone (which is not the case of course):
Attacks we have so far:
Basic punches: ![[Image: punchess_by_janisarcane-d8jed5a.gif]](http://fc09.deviantart.net/fs70/f/2015/055/0/6/punchess_by_janisarcane-d8jed5a.gif)
Run attack & follow-up. The follow-up could function as his dash attack as well: ![[Image: slidecombo_energytail_by_janisarcane-d8h6ccn.gif]](http://fc08.deviantart.net/fs70/f/2015/039/6/3/slidecombo_energytail_by_janisarcane-d8h6ccn.gif)
DvA: ![[Image: d_a3_by_janisarcane-d8ddhoo.gif]](http://fc04.deviantart.net/fs70/f/2015/010/0/2/d_a3_by_janisarcane-d8ddhoo.gif)
D^A & Super punch: ![[Image: backflip_by_janisarcane-d8ng5z1.gif]](http://orig06.deviantart.net/9319/f/2015/087/9/1/backflip_by_janisarcane-d8ng5z1.gif)
D>A (first ball is not in the animation yet)
My proposal for moves that haven't been made yet:
- D>J Knee dash, similar to Woody's
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
Posts: 2,401
Threads: 49
Joined: Mar 2012
This characer lacks some natural movements.
![[Image: d_a3_by_janisarcane-d8ddhoo.gif]](http://fc04.deviantart.net/fs70/f/2015/010/0/2/d_a3_by_janisarcane-d8ddhoo.gif)
Kicks have no power at all, its just pushing not kicking.
![[Image: punchess_by_janisarcane-d8jed5a.gif]](http://fc09.deviantart.net/fs70/f/2015/055/0/6/punchess_by_janisarcane-d8jed5a.gif)
His punch frames lacks some legs movement, you want to punch and move further not to punch and stand in the same position.
Thanks given by:
Posts: 1,423
Threads: 90
Joined: Jul 2008
Old usernames: Xtreme-FighterX/XFX/Neocrypt
Current WIP
1. Neno & Nano (95% done!)
2. Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (90% done)
- Add 2-level spirit bomb (0% done)
3. Ssj Goku update
- Improve sounds, combos, speed (+) and injury (+) in basic attacks (50%)
Thanks given by:
Posts: 1,003
Threads: 14
Joined: Jun 2010
03-31-2015, 10:04 PM
(This post was last modified: 03-31-2015, 10:31 PM by Jahvansi.)
(03-31-2015, 06:48 PM)Mono Wrote: ![[Image: punchess_by_janisarcane-d8jed5a.gif]](http://fc09.deviantart.net/fs70/f/2015/055/0/6/punchess_by_janisarcane-d8jed5a.gif)
His punch frames lacks some legs movement, you want to punch and move further not to punch and stand in the same position.
cant agree on this one.
thats DCed, just look at firen punching frames on the sheet.
same sprites but animated "moving" (how it looks ingame)
Posts: 2,401
Threads: 49
Joined: Mar 2012
You are right, might be my nit picking again.
Thanks given by:
|