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[solved] mp charge advance data changers only(becasue its really hard)
#1
:[ 
OK i want to make a new way of getting mp but i am not sure how i have got a good idea but still i dont no how to code it so can someone tell me how to code something like this:
OK i want to create something like this were when u hit the opponent you gain mp only a little at a time
so does anybody no how to code something like this please explain?
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#2
my method (for a mod) :
in the injured frames every char opoints a ball with itr: kind: 3 that catches the attacker and brings him to a frame with a -mo value.

when only one char should be able to gain mp by this way, make him a special bdy at y: 1000 or something in all attacking frames and place the "itr: kind: 3"s at y: 1000 aswell.

if yuo need an example just pm me, i will make one for you^^
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#3
oh yeh i forgot to say i dont want it so they click attack and gain mp i want them to actually make contact with the enemey but i will check your example
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#4
He already told you the solution.
But it would trigger even, if ANYTHING would hurt the character and if you were next to them...

Like so often, an itr:8 and a very complex system would surely work. *thinking*
Yep. Instead of making a direct attack, you make an itr:8-attack, that brigns the enemy to a special frame, where he does an itr:8-"answer", which will make your char to go to a mp-regenerate frame...

That should work ^^ (Don't forget the beer bottle after that)
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#5
(01-17-2009, 08:29 PM)Alblaka Wrote:  Yep. Instead of making a direct attack, you make an itr:8-attack
um, you don't bring the enemy to a special frame, the ik8 brings you to the special frame. but this wouldn't be good coz you'll also "jump" to the centerx/centery of the enemy. Plus, with ik8 you can't hurt them (at least I don't think injury: -ve works; ik8 is a healing itr remember).

in short, use bamboori's method.

@no one's post 2 posts down,
there's the jumping problem we already talked about, plus ik8 to a frame with mp: -## won't work.



Azriel~
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#6
(01-18-2009, 12:11 AM)Azriel Wrote:  
(01-17-2009, 08:29 PM)Alblaka Wrote:  Yep. Instead of making a direct attack, you make an itr:8-attack
[font=courier]um, you don't bring the enemy to a special frame, the ik8 brings you to the special frame. but this wouldn't be good coz you'll also "jump" to the centerx/centery of the enemy. Plus, with ik8 you can't hurt them (at least I don't think injury: -ve works; ik8 is a healing itr remember).

in short, use bamboori's method.



Azriel~

Ark, made the post BEFORE Razen explained me, that the itr:8 makes the object itself jumping to [dvx] ^^
Ignore my post, pls
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#7
I got another method:
In all of your char basic attack (punch, super punch...) give them an itr/kind: 8 which lead to a frame that have mp: -xxx. It have y:10000
In all of your chars's injury frames give them a bdy with y: 10000.
That's all.
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#8
oh i thought of a method yesterday but haven t tried it its were every character has an itrkind8 with y: 8000 in punching frames and super_punch frames and jump attack frames etc then in every character injury frames they have a body of y: 8000 and when u hit that body it goes to a frame were u drink invisible beer for 1 second so u gain mp.
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#9
^ that kind of like my method but better thought.
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#10
doesn't work flawlessly with enemies like Louis, Knight, and Julian, as they do go to the injured-frames at the first hit.
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