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Marti Wong Char
#31
looks very good but in the walking the hands look outined and the walking needs some work but the breathing is cool keep it up.
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#32
Walking = Sliding?
I don't like the 'Rayman-styled' version :s
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=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

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#33
I don't like the fact that his head keeps swaying back and forth in the walking... It should always face the same direction.
And I don't like the hands... They seem to be too real compared to the rest of the character.

TITLE: a idea
make cave for bear?
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#34
pewh, MH likes real hands, Azriel and some other guys like simple blobs only

so...
@evryone
Hands or Blobs?
Turning the Head while walking or not?
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#35
(05-01-2009, 12:21 PM)TheNave Wrote:  Walking:
[Image: martiwalk.gif]
what is he a d**n ray man of something make him arms better [from my opinion]
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#36
Agree with snorsorbet. Normally, you can't see fingers in LF2 sprites.
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#37
(05-02-2009, 03:34 PM)no one Wrote:  Agree with snorsorbet. Normally, you can't see fingers in LF2 sprites.

the problem if you make it without fingers: only cirles as hands look kinda weird :p
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#38
no one Wrote:Normally, you can't see fingers in LF2 sprites.
When Davis casts his energy-balls, you can clearly see his fingers.

@Topic: I think his head is turning too much. It's fine with the hands though.
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#39
(05-03-2009, 07:31 AM)Lauli Wrote:  
no one Wrote:"Normally"
When Davis casts his energy-balls, you can clearly see his fingers.

@Topic: I think his head is turning too much. It's fine with the hands though.

He said normally, not all da times :p
[Image: mlbio1260899095.gif]
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#40
idk if i'm not allowed to post here, coz it's so old, but i wanted u guys to check this: [Image: marti.png]

my computer broke down, so i can't use the gif animator :(
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