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[solved] Rayman effect i am having a probelm.
#1
hi i am trying to create a rayman effect, i don't no why the itrkind8 doesn't react with the ball which get's opointed out. could you tell me what i did wrong please, or just fix it and point out what i did wrong:

Standing frames:
Code:
Code:
<frame> 0 standing
  pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  wpoint:
  kind: 1  x: 22  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:
<frame_end>

<frame> 1 standing
  pic: 1  state: 0  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  wpoint:
  kind: 1  x: 23  y: 47  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:
  opoint:
  kind: 1  x: 33  y: 79  action: 108  dvx: 0  dvy: 0  oid: 122  facing: 0
  opoint_end:
<frame_end>

<frame> 2 standing
  pic: 2  state: 0  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284  
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:
<frame_end>

<frame> 3 standing
  pic: 3  state: 0  wait: 3  next: 58  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284    
  wpoint:
      kind: 1  x: 24  y: 49  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:    
<frame_end>

<frame> 4 standing
  pic: 1  state: 0  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284  
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  wpoint:
  kind: 1  x: 23  y: 47  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:
<frame_end>


<frame> 58 standing
  pic: 2  state: 0  wait: 3  next: 4  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  hit_Fa: 239  hit_ja: 252  hit_Dj: 257  hit_Fj: 265  hit_Da: 272  hit_Ua: 284  
  bdy:
      kind: 0  x: 14  y: 10  w: 36  h: 67
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:  #raymon akt
  kind: 0  x: 35  y: 1079  w: 10  h: 10
  bdy_end:
  itr:  #raymon start
  kind: 8  x: 35  y: 2079  w: 10  h: 10  dvx: 284  injury: 0  
  itr_end:
<frame_end>



heres the ball:
Code:
Code:
<frame> 108 raymon-effect
  pic: 1000  state: 3005  wait: 30  next: 109  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0
  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 109 raymon-effect
  pic: 1000  state: 3005  wait: 1  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0
  hit_a: 0  hit_d: 0  hit_j: 0
  itr:  #raymon akt
  kind: 8  x: -5  y: 1000  w: 10  h: 10  dvx: 110  injury: 0  
  itr_end:
<frame_end>

<frame> 110 raymon-effect
  pic: 1000  state: 3005  wait: 1  next: 111  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0
  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 111 raymon-effect
  pic: 1000  state: 3005  wait: 1  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 0  centery: 0
  hit_a: 0  hit_d: 0  hit_j: 0
  opoint:  #raymon start
  kind: 1  x: 0  y: 0  action: 190  dvx: 0  dvy: 0  oid: 26  facing: 0
  opoint_end:
<frame_end>


also the here's the frame the itrkind8 is supposed to go 2 yeah also the ball opoint out's the last frame of this:
Code:
Code:
<frame> 284 Standing_Heal
  pic: 101  state: 15  wait: 1  next: 285  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 25  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 99999  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 285 Standing_Heal
  pic: 102  state: 15  wait: 1  next: 286  dvx: 0  dvy: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 99999  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 286 Standing_Heal
  pic: 103  state: 15  wait: 1  next: 287  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 99999  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 287 Standing_Heal
  pic: 104  state: 15  wait: 1  next: 288  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 25  y: 999999  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
opoint:
      kind: 1  x: 45 y: 25 action: 70 dvx: 0  dvy: 0  oid: 200  facing: 0
  opoint_end:  
<frame_end>

<frame> 288 Standing_Heal
  pic: 105  state: 15  wait: 1  next: 289  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 24  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 289 Standing_Heal
  pic: 106  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
  bdy:
      kind: 0  x: 19  y: 13  w: 26  h: 65
  bdy_end:
  wpoint:
  kind: 1  x: 24  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 290 raymon-starter
  pic: 1000  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 0  centery: 0
  hit_a: 0  hit_d: 0  hit_j: 0
  bdy:  #raymon start
  kind: 0  x: -5  y: 2000  w: 10  h: 10
  bdy_end:
<frame_end>
[Image: variaboss.png]
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#2
erm, one simple question: I didnt check all the bdys and itrs, but are you sure the ik8 in t0 react on a bdy in t0? the bdy must be in t0, not t3... maybe this helps... :p
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#3
i am sorry, but what does t0 and t3 mean?
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#4
t0 = type: 0
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#5
T0's are characters, T3's are Energy Balls, arrows, whatever...

And itr/kind:8 CAN ONLY affect T0's.
Therefore you cannot make something reacting via itr/kind:8 to a T3 directly. You need to make the T3 spawning a T0 for a few frames. This T0 has a special body and to that the itr/kind:8 will be able to react ^^
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka
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#6
were did i go wrong, i can't find it?
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#7
As far as i understood it, you try to make an object reacting with a itr/kinf:8 to a ball-object...

THAT CANNOT WORK, due itr/kind:8 only work "against" characters.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#8
also do not use spaces in your description... so instead of "#rayman atk" write "#rayman_atk"
such a thing bugged a move of my char once...^^

oh and in the last frame of your ball data, there is this opoint...
    DC-Code:
opoint:  #raymon start
  kind: 1  x: 0  y: 0  action: 190  dvx: 0  dvy: 0  oid: 26  facing: 0
  opoint_end:
shouldn't it be action: 290?

@upupup & upupupupup
the ball opoint's out another t0 object with which the char react, so that should work...
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