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ok
everythings fine with this ball but
if it hit's an character then the blood comes etc but it doesn't goes to the hit frames
it just continues flying and hurting people
so my question
is it always like that with state: 3005/3006?
and is there a way to remove the shadow on state 3005?
(it's such a shame seeing me asking questions like that...)
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and how to do with itr: k:8 ?
and yes it does
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Use itr/kind: 9
itr/kind: 8 is a bad choice as it interacts with friendly players aswell.
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itr kind:9 doesnt works
i set the second itr (the kind 9) 1 px lower in y: w: and h:
but it doesnt works
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05-27-2009, 04:09 PM
(This post was last modified: 05-27-2009, 04:10 PM by Lauli.)
Use ONLY itr/kind: 9
No other itr should be in the frame.
And read on the main site about things you want to know about it.
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05-27-2009, 04:23 PM
(This post was last modified: 05-27-2009, 04:27 PM by Ascor.)
i read it and tried but it still doesnt erases itself
<frame> 6 flying
pic: 6 state: 3004 wait: 5 next: 7 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0
itr:
kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1
itr_end:
<frame_end>
<frame> 7 flying
pic: 6 state: 3004 wait: 5 next: 6 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0
itr:
kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1
itr_end:
<frame_end>
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05-27-2009, 07:16 PM
(This post was last modified: 05-27-2009, 07:17 PM by Lauli.)
There has to be hit_a:
I think.
If you are tricky with the hit_frames & opointing & the like you won't even notice.
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