05-29-2009, 03:29 PM
(This post was last modified: 05-29-2009, 05:35 PM by Madara Uchiha.)
Wassup(Classic Greeting)
Anyway i have been having this probelm everytime a character uses an itrkind3 attack on my character. For example just check the video animation below and you will see what I mean:
Sorry i gave the wrong link here it is:
http://s487.photobucket.com/albums/rr232...ip0034.flv
Now I don't no what to show you to fix this problem, but I am going to show you the picked and caught frames, if there's anything else you need to see just ask.
The main problem is when the character is hit by the itrkind3 she get's stuck in her jumping frames.
Anyway i have been having this probelm everytime a character uses an itrkind3 attack on my character. For example just check the video animation below and you will see what I mean:
Sorry i gave the wrong link here it is:
http://s487.photobucket.com/albums/rr232...ip0034.flv
Now I don't no what to show you to fix this problem, but I am going to show you the picked and caught frames, if there's anything else you need to see just ask.
DC-Code:
<frame> 130 picked_caught pic: 52 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 25 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 131 picked_caught pic: 52 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 25 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 132 picked_caught pic: 51 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 33 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 133 picked_caught pic: 51 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 33 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 134 picked_caught pic: 52 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 25 cpoint_end: wpoint: kind: 1 x: 41 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 135 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 37 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 43 cpoint_end: wpoint: kind: 1 x: 40 y: 39 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 136 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 62 cpoint_end: wpoint: kind: 1 x: 24 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 137 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 66 cpoint_end: wpoint: kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 138 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 62 cpoint_end: wpoint: kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 139 picked_caught pic: 51 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 33 cpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 140 picked_caught pic: 52 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 25 cpoint_end: wpoint: kind: 1 x: 23 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 141 picked_caught pic: 53 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 37 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 43 cpoint_end: wpoint: kind: 1 x: 30 y: 43 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 142 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 62 cpoint_end: wpoint: kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 143 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 66 cpoint_end: wpoint: kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 144 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 62 cpoint_end: wpoint: kind: 1 x: 39 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> |
The main problem is when the character is hit by the itrkind3 she get's stuck in her jumping frames.