07-21-2009, 09:10 AM
This is the code for the impact (don't tell me you'll be needing the first animation sequence):
It's easy. I've found all the necessary value for you, figure it out yourself but don't steal my code.
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DC-Code:
<frame> 257 chidori pic: 216 state: 400 wait: 1 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 62 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 258 chidori pic: 213 state: 3 wait: 3 next: 259 dvx: 60 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 11 w: 34 h: 66 bdy_end: itr: kind: 0 x: 37 y: 22 w: 64 h: 35 dvx: -3 dvy: -6 fall: 90 vrest: 8 bdefend: 90 injury: 75 effect: 0 itr_end: <frame_end> <frame> 259 chidori pic: 213 state: 3 wait: 0 next: -260 dvx: 550 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 11 w: 34 h: 66 bdy_end: itr: kind: 0 x: 37 y: 22 w: 64 h: 35 dvx: 0 dvy: 0 fall: 90 vrest: 10 bdefend: 90 injury: 75 effect: 0 itr_end: <frame_end> <frame> 260 chidori pic: 217 state: 3 wait: 3 next: 261 dvx: 50 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 11 w: 34 h: 66 bdy_end: itr: kind: 0 x: 37 y: 22 w: 64 h: 35 dvx: -3 dvy: -6 fall: 90 vrest: 8 bdefend: 90 injury: 90 effect: 0 itr_end: <frame_end> <frame> 261 chidori pic: 0 state: 3 wait: 0 next: 999 dvx: 550 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
It's easy. I've found all the necessary value for you, figure it out yourself but don't steal my code.

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