09-05-2009, 05:01 PM
1st. k, the topic says all, can someone give all the f***ing list of sourcecode that limits opoint frame element? cus i've added an opoint to my character in his rowing(when u press jump in "back" flying state) frame and nothing happen...
2nd. where's the rowing(when u press jump in "front" flying state)frame?
and for the 1st problem code:
and even if there r something wrong on my code, pls give me all sourcecode thingy that limits opoint :(
2nd. where's the rowing(when u press jump in "front" flying state)frame?
and for the 1st problem code:
DC-Code:
THE ROWING OPOINTING FRAME -------------------------------------- <frame> 100 rowing pic: 65 state: 6 wait: 1 next: 101 dvx: -7 dvy: -5 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 101 rowing pic: 66 state: 6 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 39 y: 79 action: 5 dvx: 0 dvy: 0 oid: 402 opoint_end: wpoint: kind: 1 x: 53 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> ----------------------------------------------------------------------- THE OPOINTED OBJECT ---------------------------------- <frame> 5 Spark pic: 0 state: 3005 wait: 0 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 6 Spark pic: 1 state: 3005 wait: 0 next: 7 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 7 Spark pic: 2 state: 3005 wait: 0 next: 8 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 8 Spark pic: 3 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
and even if there r something wrong on my code, pls give me all sourcecode thingy that limits opoint :(