10-22-2009, 06:46 PM
and why is tha cpoint at y: 1000, too?
also zwidth: 500 is enough
also zwidth: 500 is enough
[solved] Teleport problem
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10-22-2009, 06:46 PM
and why is tha cpoint at y: 1000, too?
also zwidth: 500 is enough
Try dvx: 999. I think dvx: 0 with ik8 is the same as writing in the next: 0 which mean it doesn't change the frame. frame 0 = 999 always I guess.
I used dvx: 999 in ik8 teleport and it worked. I did prefer dvx: 120 cause you wanna grab your enemy do you? Btw you gonna use cpoints in the standing frames? If you do ,you should know that cpoints without holding a t0 act like next: 999.
The cpoint thing is working dont worry about that, it's the tele thats the problem. I will try your solutions see what happens.
Well maybe I explained it badly, since i see lot of questions about the grab thing. So deep sends out a ball. That ball teleports to an enemy with state 400. It flies a bit and if it hits, it will grab the enemy. Now I want the enemy to tele back to deep. Deep doesent grab the enemy, he just apears before deep. I would use state 401, but it is teles to closest friend which usually isn't deep. Hope, this can be more clearly understood. (10-24-2009, 11:11 AM)3rdEnemy Wrote: The cpoint thing is working dont worry about that, it's the tele thats the problem. I will try your solutions see what happens.I thought you used cpoints with a t0 in the walking frames.I didn't knew you meant to use it in a t3. The first part is easy like you said(t3 with state: 400+ ik3). The second part of the teleport need ik8 that react to deep special y bdy and goes to the frame you want.bdy y: 5000 ik8 y: 5000. As you know ik8 pinpoint on the t0 bdy center x. In the ik8 Dvx: x frame x = the frame you want the ball to go to. You could also avoid using ik8 at all. Just use dvx after the back teleport (401)and stop the ball with dvx: 550.
Argh this isn't working i just give the entire code...
ik8 is just out of my league... Ball:
Deep:
(10-24-2009, 04:43 PM)3rdEnemy Wrote: Argh this isn't working i just give the entire code... Nope your wrong. They just don't overlap that all. Noting to do with skill/experience level. Increase the bdy h: value or decrease the ik8 y and make the h: value high so they will overlap . Code: bdy: Code: itr:
10-24-2009, 05:19 PM
This idea seems to be doomed. The ik8 works only if there is no c_point. And if i turn the c_point off the opponent accually teles but only along x axis.
(10-24-2009, 05:19 PM)3rdEnemy Wrote: This idea seems to be doomed. The ik8 works only if there is no c_point. And if i turn the c_point off the opponent accually teles but only along x axis. Dude its does work.Just use state: 9 and ik8 dvx: xxx .I just modified my teleportion .The owner teleport the enemy to the his clones without state: 401. cpoint teleportion need to have state: 9 inorder to work. An example: Its works great. Use the advice Simoneon gave ya. Old news: Spoiler (Click to View) | ||
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