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[mod]Little Fighter 2- The Final Return
#61
(04-09-2010, 05:50 PM)Bamboori Wrote:  
(04-09-2010, 08:36 AM)forgetlatios Wrote:  no it doesn't... you shoot it from far range and you're fine, just hit the one in front of you. but get hit and it'll drain a quarter of your health. you ought to be more worried about justins, it'll be 50 coming at you xD

and what if you play a meele-char? either all chars get at least one cheap range attack, or the meele chars will need some other features to balance this.

they do... or will, have at least one attack to counter the justins, i mean julius is a boss in stage and how many people would have joined you by then? and most of the melees will get an attack that can counter large numbers of enemies. i'll show you.
devid: phoenix palm thing
darren: tornado kick(it creates tornados around you as you move in a direction.
ken(woody): tiger dash, duh
rudolf(katan): shuriken rain
deep: ball spinning forward(ahh this was my idea, i thought what was ball beam 0.o)
rest have one already that i'm not going to remove.
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#62
Your moves seem to be influenced by Marshall's CE LF2...but are you going to do your own sprites?
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#63
o.0 never played ce before. and actually the only thing thats influenced is the tornado kick... by lf2.5 which is a combination of most mods, including ce. but tornado kick as in freeze's whirlwind without the freezing effect. and all the sprites are there already... except for deep. i can do him.
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#64
By this do you mean char sprites or special attack sprites?
And you said a lot of people would join you in Stage mode. What if they get killed before the (DUN DUN DUN!!!) battle with Julius? Should be if you have a hard mode.
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#65
(04-12-2010, 09:16 AM)oliveryungo Wrote:  By this do you mean char sprites or special attack sprites?
And you said a lot of people would join you in Stage mode. What if they get killed before the (DUN DUN DUN!!!) battle with Julius? Should be if you have a hard mode.

i meant both. and yeah, haven't thought about that. but i think should be ok. but stupid com doesn't do combos(except devid and a few, the com spams attack :D). though it should be ok, i mean some chars can do over 250 damage within one combo. like devid. but they take up quite some mana and should you miss, around 150 mp will be wasted(unless you are an idiot and continue the combo not hitting anyone xD). but it will still be fun despite the mp set backs. i'm planning to add a kind of frame that heals your mp(and remove the wine). like NTSD(well, its a COMBO mod, this will ensure that there will be more fun xD). and how does raining fire boomerangs and ice swords sound? i'll modify it so that its like a grenade. the fire boomerang(no, i didn't steal SparK's, i made his) hits the ground for the first time and sits there. second time, it sets the ground on fire. ice sword the same effect. anyway, there will be somewhat uber complicated DC-ing in bat and louisex. or batt and lance. pet method for batt and lance.
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#66
But I thought LouisEX would have the same stuff as Louis...for the continuing combo thing, well, sometimes I do try to continue it, in the case of Devid (the down kick thing), but then it hardly ever hits. Your fire and ice stuff, who will they be for? By the way, I hate the name Batt(just sounds lame). Maybe something like Dusk?
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#67
hmm... yeah batt does sound kind of lame... i hate bat xD. can't rename him. ok dusk then. and fire an ice for fire and ice, duh(ignition and frostbite aka firen and freeze). after some thinking, here are the moves. some were taken out, and some added. i find this set has the most combos, at the same time not too many, or it will be boring.
renamed some. woody is madeira, john is rod, and rudolf is sentari. woody i did it by using bad translator, john name generator, and rudolf random bits of words

LFC Attacks

Darren
———————————————
Beam
Beam Upward
Kick Slash
Multi Kick Up
Tractor Beam
Tornado Kick
———————————————

Devid
———————————————
Blastpush
Clones
Kick Down, Explosion on ground
Speed Punch
Uppercut
———————————————

Felix
———————————————
Ground Jab, Tips of sword appear at opponents feet
Slash Up
Soul Ball
Multi swing forward
Slash Down
———————————————

Frostbite
———————————————
Columns
Column row
Whirlwind
Ice sword rain
Ice ball barrage
Ice Sword
———————————————

Sentari
———————————————
Shuriken Rain
Shadow Slash
Disappear
Clones
Clone Slash
Big Shuriken(Stun on hit)
———————————————

Ignition
———————————————
Explosion
Fire ball explosion
Flame breath
Fire Boomerang Rain
Fire Lasso
Fire Run 
———————————————

Kent
———————————————
Arrow Bomb
Blastpush
Disk Flute
No bdy- Arrow, Blastpush upon landing
Super Arrow
———————————————

Lewis
———————————————
Blastpush
Beam Up
Catch Swing
Multi Kick
Dash Attack
Run Attack
———————————————

Rod
———————————————
Magic Barrage
Nature's Curse
Shield
Disk
Magic Arrow
Heal
———————————————

Madeira
———————————————
Tiger Dash
Sucker Punch
Teleport
Smash Punch
Kick Up
Ground Smash
———————————————

Lance
———————————————
Spear Summon
Summoned Spear Attack
Beam Up
Dash Attack
Run Attack
Blastpush
———————————————

Frase
———————————————
Fire-Ice Chase Balls
Ignition-Freeze Doomsday
Explosion
Fire Boomerang And Ice Sword Rain
———————————————

Julius
———————————————
Soul Bomb Wave
Explosion(Skulls and soul bombs spawn)
Justin (Summon 3 from clones)
Uppercut
Skulls
———————————————

Dusk
———————————————
Laser(Destroy all it hits, while it is destroyed)
Bat Summon
Bat Chasing Summon
Speed Punch
Catch-Dash
Catch-Laser
———————————————
lol page stretch
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#68
Hello, some explanation here...tractor beam?
Felix's ground sword jab (i've seen it but it looks cool) goooood
Ew, Frase? That does NOT bring to mind a fire 'n ice spewing cheap LF2 char. Say, Apocalypse?
Now Julius only has 3 Justins? Bit of a decrease from 50...
Could be more creative with Sentari...he doesn't have to use shurikens, he's a ninja!!! SWORDS!!!
Freeze move that just came to my mind-Punch ground like hez making the icicle thing, but makes this ice wall in front of him that can deflect attacks.
Um, Madeira? What's with the Japanesy thing? For once, I have no clue for a rename...
Rod...Rod....dumb name for a powerful magician...Hex?
I like a Henry that has moves focusing a bit more on his flute..
Well, that is the limit(there's a limit?!) for my all-powerful brain, I need to go to sleep now...and for a little P.S....I LOVE THIS MOD!!
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#69
tractor beam means an enemy is attracted (aka. pulled towards) the caster. In science-fiction it's the beam that sucks in the hero's ship into a giant battlestation( which happens quite often)
Frase really isn't a good name. And I don't like the attack letting rain both boomerangs and ice swords. Besides the fact that raining swords is strange and might be OP( and maybe not so good for combos), it shouldn't be just two attacks together. Firzen also uses a golden beam instead of both a fire and an ice ball.
In general you'll have to take care of the moves not being too overpowered. This contains damage as well as area and outlook( if the whole screen is covered, that's pointless and get's confusing.
You're also using a few ideas too often. There are quite some blastpushes and beams in there.
I'm not going to say something about single attacks as I rather like to wait until I see them in game. You definitely got a lot of ideas. How good and original they will be in-game will have to be seen later. Judging from the experiences I have made, moves are often changing later on, especially if you find out some great DC-stuff which gives you a lot of new possibilities. But for now this is a good start, now I'd like to see some of them implemented.
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#70
argh... maybe i need to explain more...
ok apocalypse, whatever.
1) apoc(not apoc as in lfe apoc), i will make summon T3s that look like ignition an frostbite for the cannon.
2) hello, as stated in the last post, i did not invent those names. they were courtesy of the name generator and the translator(conveythis.com, bad translator that translates back and forth using google translate, Madeira i found lying somewhere among translations...).
3) as reaper stated, a tractor beam does not summon tractors(lol) and i will impliment new attacks. but whats wrong woth the blastpushes? louis, louisEX and monk have them alreasy, and blastpushs i'm talking about are inwards. like... / target \
4) justin from clone... 50 from a single julius clone? thats op. there will be a lot of clones. and he is the final boss. i need something the com can use.
5) when we forward to the sprites and data, the attacks we overlooked(no perfect memory of attacks) will probably be better.
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