05-03-2010, 03:39 AM
(This post was last modified: 05-03-2010, 04:01 AM by forgetlatios.)
(lol it's been awhile since i had a dc problem xD)
ok i'm working on a new henry-disk thingie for my mod.
what's supposed to happen: henry stands on a disk and plays his flute
what's happening: he stands on a stationary disk and plays his flute. also, i put an opoint (t0) in the disk frames but the exe still thinks i'm dead.
disk-frames
the dummy:
transformation frame
note: i didn't use the "stick using ik8" method because i can't use it. looks bad if you hit it in the middle of flight. and
henry's id: 4
disk id: 230
i have the new state 4XXX(transform without +140 pics, in same frame after transformed)
edit: forgot, i'm using bambegg's transform-to-ball method
ok i'm working on a new henry-disk thingie for my mod.
what's supposed to happen: henry stands on a disk and plays his flute
what's happening: he stands on a stationary disk and plays his flute. also, i put an opoint (t0) in the disk frames but the exe still thinks i'm dead.
disk-frames
DC-Code:
<bmp_begin> name: Henry_Disk head: sprite\sys\henry_f.bmp small: sprite\sys\henry_s.bmp file(0-12): sprite\sys\henry_biscuit.bmp w: 99 h: 99 row: 4 col: 1 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3006 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 sound: data\076.wav itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 1 flying pic: 1 state: 3006 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 2 flying pic: 2 state: 3006 wait: 1 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 3 flying pic: 3 state: 3006 wait: 1 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 4 flying pic: 0 state: 3006 wait: 1 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 5 flying pic: 1 state: 3006 wait: 1 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 6 flying pic: 2 state: 3006 wait: 1 next: 7 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 7 flying pic: 3 state: 3006 wait: 1 next: 100 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 10 hiting pic: 0 state: 3001 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 0 state: 3002 wait: 1 next: 180 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 0 state: 3006 wait: 3 next: 1 dvx: -14 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 flying pic: 1 state: 3006 wait: 1 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 101 flying pic: 2 state: 3006 wait: 1 next: 102 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 102 flying pic: 3 state: 3006 wait: 1 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 103 flying pic: 0 state: 3006 wait: 1 next: 104 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 104 flying pic: 1 state: 3006 wait: 1 next: 105 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 105 flying pic: 2 state: 3006 wait: 1 next: 106 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 106 flying pic: 3 state: 3006 wait: 1 next: 210 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 itr: kind: 0 x: 8 y: 1 w: 74 h: 19 dvx: 14 fall: 70 vrest: 25 bdefend: 20 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: 8 y: 1 w: 74 h: 19 bdy_end: itr: kind: 10 x: -184 y: -37 w: 438 h: 200 vrest: 1 injury: 1 zwidth: 76 itr_end: opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> <frame> 180 flying pic: 0 state: 4004 wait: 1 next: 180 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 50 y: 80 action: 20 dvx: 0 dvy: 0 oid: 214 facing: 1 opoint_end: <frame_end> <frame> 210 flying pic: 0 state: 4004 wait: 1 next: 210 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 50 y: 80 action: 4 dvx: 10 dvy: 0 oid: 214 facing: 1 opoint_end: <frame_end> <frame> 250 flying pic: 0 state: 3006 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 88 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 0 y: 0 action: 398 dvx: 0 dvy: 0 oid: 4 facing: 1 opoint_end: <frame_end> |
the dummy:
DC-Code:
<frame> 398 dummy pic: 23123 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
transformation frame
DC-Code:
<frame> 250 flute pic: 140 state: 4230 wait: 1 next: 250 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 350 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> |
note: i didn't use the "stick using ik8" method because i can't use it. looks bad if you hit it in the middle of flight. and
henry's id: 4
disk id: 230
i have the new state 4XXX(transform without +140 pics, in same frame after transformed)
edit: forgot, i'm using bambegg's transform-to-ball method