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[solved] chasing t3(transformed from t0)
#1
(lol it's been awhile since i had a dc problem xD)
ok i'm working on a new henry-disk thingie for my mod.
what's supposed to happen: henry stands on a disk and plays his flute
what's happening: he stands on a stationary disk and plays his flute. also, i put an opoint (t0) in the disk frames but the exe still thinks i'm dead.
disk-frames
    DC-Code:
<bmp_begin>
name: Henry_Disk
head: sprite\sys\henry_f.bmp
small: sprite\sys\henry_s.bmp
file(0-12): sprite\sys\henry_biscuit.bmp  w: 99  h: 99  row: 4  col: 1	
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
<frame> 0 flying
   pic: 0  state: 3006  wait: 1  next: 1  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3006  wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 2 flying
   pic: 2  state: 3006  wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 3 flying
   pic: 3  state: 3006  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 4 flying
   pic: 0  state: 3006  wait: 1  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 5 flying
   pic: 1  state: 3006  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 6 flying
   pic: 2  state: 3006  wait: 1  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 7 flying
   pic: 3  state: 3006  wait: 1  next: 100  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 10 hiting
   pic: 0  state: 3001  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 0  state: 3002  wait: 1  next: 180  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 0  state: 3006  wait: 3  next: 1  dvx: -14 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 100 flying
   pic: 1  state: 3006  wait: 1  next: 101 dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 101 flying
   pic: 2  state: 3006  wait: 1  next: 102  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 102 flying
   pic: 3  state: 3006  wait: 1  next: 103  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 103 flying
   pic: 0  state: 3006  wait: 1  next: 104  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 104 flying
   pic: 1  state: 3006  wait: 1  next: 105  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 105 flying
   pic: 2  state: 3006  wait: 1  next: 106  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 106 flying
   pic: 3  state: 3006  wait: 1  next: 210  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 180 flying
   pic: 0  state: 4004  wait: 1  next: 180  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 50  y: 80  action: 20  dvx: 0  dvy: 0  oid: 214  facing: 1
   opoint_end:
<frame_end>
 
<frame> 210 flying
   pic: 0  state: 4004  wait: 1  next: 210  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 50  y: 80  action: 4  dvx: 10  dvy: 0  oid: 214  facing: 1
   opoint_end:
<frame_end>
 
<frame> 250 flying
   pic: 0  state: 3006  wait: 1  next: 999  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>


the dummy:
    DC-Code:
<frame> 398 dummy
   pic: 23123  state: 9998  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


transformation frame
    DC-Code:
<frame> 250 flute
   pic: 140  state: 4230  wait: 1  next: 250  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350 
   wpoint:
      kind: 1  x: 39  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 8  w: 36  h: 73
   bdy_end:
<frame_end>


note: i didn't use the "stick using ik8" method because i can't use it. looks bad if you hit it in the middle of flight. and
henry's id: 4
disk id: 230
i have the new state 4XXX(transform without +140 pics, in same frame after transformed)

edit: forgot, i'm using bambegg's transform-to-ball method
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

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#2
well, you try to transform into a disk - i dont know if there`s a hex solution to make the exe think you`re not dead - but transforming into t3 is still not possible - and this: state: 4230 makes you transform into one (in case I got everything right).

for more: I`m not sure why you use state 9998 in this dummy frame - cause of the no-shadow? I`m not sure if it has some bad effects, I just use 3005...
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#3
@MH: Well, state 9998 DELETES itself...
@Topic: Why do you use wait: 0 in the dummy frame? it would delete in no time, so the exe'll think that there's no more "someone of ur team". Try to use wait 30 or at least higher than 10.

MH-Razen edited this post 05-03-2010 06:49 AM because:
thx, mixed up 9997 and 9998 - I start to forget things :p
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Thanks given by: forgetlatios
#4
ok@ tania: works now- stupid me
@MH: lol
@topic: so now i need to know if a t3 from a t0 can chase... its still not chasing...
[Image: UB2.gif]
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#5
In general it should be able to chase. I'm not sure whether that solves the problem, but chases with hit_Fa: 1 use set frames for curves and straights. I think it's like 0-1-2-3 for curves and 4-5-6-7 for straights or something. It might be that it won't work with your frames 0-1-2-3-4-5-6-7-100-...
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Thanks given by: forgetlatios
#6
You could play a bit around with some "fake" disks.
So, it would be as if you create a normal ball, but instead, the ball looks like the actual char.

You know...
He opoints the fake-henry-on-disk, and the actual char makes himself invisible.
Then use some relocation-techniques (or I don't know how to call them) to make the actual Henry end up where the fake-Henry was.

Hope you get the idea.
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#7
maybe... two t3s, one of them henry and the other the disk, and henry-t3 sticks to the disk via ik8? once either is destroyed, an itr destroys the other, if it isn't already gone, and henry-t3 turns back to normal henry in falling frames... i'll do it tomorrow, now i have inspiration to sprite a spritesheet. :D
[Image: UB2.gif]
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#8
Oh, another idea.

The disk could actually catch henry, and then fly around with him.
I'm not very familiar with catching & all that, but it could be worth a try.
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