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Character: blue
#1
for pokemon lovers
:D !!!REPLY!!! :D


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.zip   blue [pokemon mode].zip (Size: 124.83 KB / Downloads: 92)
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#2
What does he do
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#3
what U was thinking about it :s
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#4
I was thinking that blue cant fight and he uses pokemon.
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#5
i was not having idea .... what to do :p

i am updating it..... but he can use them just press D>A he will through a ball when ti hits some crowbats comes out
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#6
[Image: niB40lm.png]
Literally just a completely blue silhouette of Davis and the energy balls are pokeballs, and the face pic is just a ripped picture of the titular pokemon trainer. The only modification is that Davis' balls will summon 3 bats whenever it hits a person, hitting a ball or rebounded by an itr.

Sorry, but there is clearly no effort put into this. You're basically just copy pasting parts without trying to understand what it does, and then release an obvious fun experiment as a legit character instead of trying to figure out what went wrong. If this is not a character you'd really want to download and play, then it isn't meant to be released.

I will however, tell you why you thought you needed to replace bat_chase.bmp.

Look at poke_ball.dat:
    DC-Code:
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 43  centery: 22  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 48  action: 50  dvx: 0  dvy: 0  oid: 811  facing: 0
   opoint_end:
<frame_end>

Okay, so the ball summons id 811 at frame 50. Now let's look at crow_bat.dat
    DC-Code:
<frame> 50 start
   pic: 3  state: 3005  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 51 start
   sound: data\087.wav
   pic: 3  state: 3005  wait: 1  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 8
<frame_end>
 
<frame> 52 start
   pic: 3  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

Here's the problem. You are using hit_Fa: 8 in frame 51 to summon bats; hit_Fa: 8 will always create at least 3 id 225 at frame 0, +1 for every 2 enemies after 4 enemies. In other words, the bats you summoned aren't even using id 811; you might as well just use oid: 225 in poke_ball.dat and the results will be exactly the same.

There is no DC way that lets you replicate the "+1 bat for every 2 enemies" without replacing bat_chase (or a few other special balls), but if you are okay with just creating 3 bats every time, what you can do is simply change the opoint in id 810 ball like this:
    DC-Code:
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 43  centery: 22  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 48  action: 60  dvx: 0  dvy: 0  oid: 811  facing: 30
   opoint_end:
<frame_end>

Change the action from 50 to 60, so that the bats spawn in frame 60 instead of frame 50.
Change the facing from 0 to 30 like you had done with that LouisEX mod, so that you will always create 3 bats.
    DC-Code:
<frame> 60 start
   sound: data\087.wav
   pic: 999  state: 3005  wait: 0  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

Now add the above frame 60 to crow_bat.dat. This way the id 811 bats will spawn properly, complete with the bat sound.
You can read more about this here.


In future, please include a description and screenshot of what your character does. People usually won't download if you don't tell people what you did or show a picture. Just use printscreen and upload a picture to imgur.com or something.

Last but not least, don't expect people to give you attention if you are not willing to learn yourself.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
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Working on the LF2 Rebalance mod.
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#7
thx :( ........ :)
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