The midair inertia would be pretty bad for precision jumping (as I found out trying to land on single tiles and later half a tile).
You could make the initial tapping of walljump slightly lower on height and instead emphasize how much to hold spacebar, or simply design levels to not have only 1 tile of space - it is difficult to jump back unless you drop to about 2/3 down a tile (based on character's head).
I like how the camera changes size accordingly, and I've always liked platformers that have small characters but large visual range.
Also gonna point out this is possible to stage 3:
At this point its pretty much how you plan to design your levels to work with the controls, though currently bigger levels and less precision (minimum 2x2 spacing) would be preferable.
You could make the initial tapping of walljump slightly lower on height and instead emphasize how much to hold spacebar, or simply design levels to not have only 1 tile of space - it is difficult to jump back unless you drop to about 2/3 down a tile (based on character's head).
I like how the camera changes size accordingly, and I've always liked platformers that have small characters but large visual range.
Also gonna point out this is possible to stage 3:
At this point its pretty much how you plan to design your levels to work with the controls, though currently bigger levels and less precision (minimum 2x2 spacing) would be preferable.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza