-punch has been changed to 3 frames to look smoother, which results in a "nerf" to it coz no more wait:3 itr
-super punch, run attack, jump attack and dash attack all received some minor changes such as speed, damage or sprites
-D>A can now rapid fire by just pressing A instead of having to press D>A
-D^A allows chaining to dash upon landing for an extra dash attack
-added DvA, a 3 hit strafe type move, starting with a sweep kick into a handstand kick, and ends with a kick in the opponent's nuts.
-the last hit of the move utilizes the multihit injury feature/bug to create a bounce effect
-enemies sent bouncing by the nut kick are in DOP frames, so a teammate can walk and grab em after the kick, or trigger super punch by pressing A
-added D>J, a cossack dance kick where jack moves forward while kicking low. this move is pretty unsafe as quite a lot of attacks can avoid the low hitbox while hitting jackass out of the move, but it has very good projectile/item deflecting protection in front of jackass. can also be used while drinking coz lol
-some hitbox, sprite and wpoint updates here and there