Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Character: Caesar (Levi version)
#1
Introduction
Caesar is a character originating from Gad's creations, acting as a hunter-type character who specializes on setting traps and using moves that detonate at the standing point of enemies. Unfortunately, the original Caesar is a projectile spammer with insufficient regards to balance.

My rework on Caesar transforms him into a defensive character which although does not have solid melee, ranged, crowd control or combo abilities, is capable to deal rapid damage quickly, has sufficient utility and can punish reckless assaults heavily.

Description
Caesar is a balanced character with properties similar to Freeze, but with larger raw damage output. However his crowd control is much less stable and more relies on defensive maneuvers and therefore is easily overpowered by horde of enemies.

His moves relies heavily on stuns as opposed to freezing effect from Freeze. He can double his damage output against isolated enemies but has much less options for following combos with antiflips.

Lastly all his moves use same amount of mana.

Move list (Click to View)

Screenshot
Surge
[Image: aSp037i.gif]
Cyber Whip
[Image: Dpne7ir.gif]
Cyber Fairy
[Image: db0fAmB.gif]
Quake
[Image: DmHdlI8.gif]

Video demonstration

Stage 2 demo, version 22 Jun 2018
Watch in youtube, older version

Download

Version: 20 July 2018
Mediafire


Credits

Gad for original Caesar
Gad, STM and Nyamaiku for move and DC advice

I'd consider slipping jojokes into him, but I'd need some feedback first.
Reply
#2
Update:

Added sound effect for generating Cyber Whip, Cyber fairy
Fixed positions of various moves
Reduced damage of normal swing for Cyber Whip from 40 to 30
Increased damage of Cyber Fairy from 30 to 35
Reply
Thanks given by:
#3
Update in 20 July 2018:

Surge will no longer dissipate if it hits enemy.
Whip now penetrates and deals damage to impacted enemies
Cyber fairy can now be repeated by pressing A/D^A, which reduces cast time of next fairy by 8/30 second
Increased damage of normal swing for Cyber Whip from 30 to 40
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)