Here's some sprites from a mod, that I think could be used for this mod.
Useful sprites from LF2 2.4 2.0
I need your opinions
On the subject: new general moves & inputs
(1) Should we add a new input [defend + attack] to most/all characters, to counter from the 'defend hit' frames? [yes/no]
The effectiveness and kind of countermove depends on the character, and we're aiming to maintain game balance.
(2) Should we make use of a hit_a tags with special moves, i.e. Henry's D>A, to allow some characters for a slower but stronger version of a move? [yes/no]
Useful sprites from LF2 2.4 2.0
I need your opinions

(1) Should we add a new input [defend + attack] to most/all characters, to counter from the 'defend hit' frames? [yes/no]
The effectiveness and kind of countermove depends on the character, and we're aiming to maintain game balance.
(2) Should we make use of a hit_a tags with special moves, i.e. Henry's D>A, to allow some characters for a slower but stronger version of a move? [yes/no]
Spoiler (Click to View)