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[Char] Crimson - Evasive Trap version
#1
Introduction
Crimson - Evasive Trap version [Character]

Screenshot (Click to View)
Based on rewlf2's "Crimson".


Description
Moves:

Quick cut
Screenshot (Click to View)
D>A
100MP
Dashes forward real fast and deal 50 damage to enemy, stuns
After a moderate delay, an afterimage appears and deals dmg again.

Downward cut
Screenshot (Click to View)
DvA
100MP
Runs downward in z-axis and deal 50 damage to enemy, stuns
Places a spike trap in initial position

Upward cut
Screenshot (Click to View)
D^A
100MP
Runs upward in z-axis and deal 50 damage to enemy, stuns
Places a bear trap in initial position

Phantom
Screenshot (Click to View)
DvJ(JJ)
75 +82+93MP
dashes back quickly and
After a short delay, 1, 2, 3 afterimage appears and deals dmg again.

Scatter
Screenshot (Click to View)
D^J
300MP
Spawns several phantoms that converge onto her original position and deal heavy damage to enemy near her (50 damage per phantom, totally 5). She becomes invisible for short period.

A simple combo:
Requires good positioning and timing to get both image and dash hits:
DfA; DdJ;DfA. Takes out approx 50% HP.


Download
https://drive.google.com/file/d/17zrYe_V...sp=sharing


Notes
The ai is kinda sh****. I can barely code ai. If someone can make a better ai, that would be awesome.

Credits
A modified version of rewlf2's "Crimson".
Sprites work by Gads.
AI based on Nyamaiku's AI for Aiden.
"I have been playing too many 'AAA' games on my PC lately. I gotta stop. Why you ask? Well, I saw this really beautiful sunset once, and the first thing that came to my mind was, 'The clouds need more Anti-aliasing'" - LThaz3
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Thanks given by: Thauan0312




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