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Continue special on the floor.
#1
Hi, I'm new here!
I'm doing a special where the character rolls around spending MP. (same as Fire_Burn),
but I added a command for him to jump in the middle of the roll loop.
when it falls to the ground, it returns to the crouched structure, even if I put Next: frame roll in loop.


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Thanks given by: Mesujin
#2
state: 100 when he is in the air.
This will let him go to frame 94 instead of 219 or 215(state6).

Refer to Louis/LouisEX.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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Thanks given by: vinnyconnect
#3
(12-19-2020, 02:00 AM)STM1993 Wrote:  state: 100 when he is in the air.
This will let him go to frame 94 instead of 219 or 215(state6).

Refer to Louis/LouisEX.
worked perfectly! thank you so much.

wanted to do another similar blow, is there any other state that does the same thing?
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#4
(12-20-2020, 08:08 PM)vinnyconnect Wrote:  wanted to do another similar blow, is there any other state that does the same thing?
Nope.

There are only 3 landing frames:
frame 94 - only from state 100
frame 215 - only from state 6, or from frame 212. This allows you to roll/dash upon landing.
frame 219 - normal landing frame

Even if you know how to use ik3/ik8 to make the char go to a new set of frames instead of following "next", you'll still need to start from one of these 3, and the ik3/ik8 method is messy/buggy.

Would advise sticking to just 1 move that needs state 100.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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#5
I greatly suggestion you to use Neora Engine to do it as you can simply use a new attribute, "hit_g: xxx".
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