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frame skip values
#21
well, i have been testy:

[Image: 6qUU1walr9eBKCMkfx9i9QqEhPPAP.gif]

I have no idea why my mirror image didn't work.

versus

and in the wait: 0 one, pic: 0 didnt show up even though they were opointed from action: 0
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#22
(07-08-2014, 04:02 PM)xmfcx Wrote:  and in the wait: 0 one, pic: 0 didnt show up even though they were opointed from action: 0
So my theory was right :P. wait:0 hides the image only if it wasn't by a next, aand it is actually one frame.
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#23
(07-08-2014, 04:13 PM)A-MAN Wrote:  wait:0 hides the image only if it wasn't by a next.

green numbers' order is:
1-2
2-3
2-4
3-5
3-6
...
it means, first TU frame of wait:1 is also nonexistant.
So, when you opoint something regardless of amount of waits in the first frame,
you will lose a 1 TU-frame.

If it's a "wait: 0" one, you wont see anything and the itr's you put in it won't be calculated.
At least,
[Image: 6qUVXPMrF0kIabLeesknG2xrNWSJs.jpg]
this frame 0 didnt burn anything even on same z axis.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#24
Exactly. Apparently, opointing happens somewhere before the "UpdateStats()" function too. While my anticipated algorithm agrees that there shouldn't be any collision there either, we (actually you since I couldn't get the FPS changer to work :P) can't quite prove that yet; since the spark might take one frame to actually appear; thus it would look as if the second frame caused it. One thing you can do is give the first frame a next:1000 and see if it works (that wouldn't be a solid proof too, because an object might need a frame to completely delete itself from the scene).

Edit: V: That's what we've been saying.
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#25
It seems like one frame, but keep in mind that the first TU of an attack isn't really shown. I used Someone Else's one-frame pause trick to test this out. You have to at least use wait:1 for the first frame for it to show.
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#26
so it kind of is the exact oposite of how I explained it :D
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